Aim command: Difference between revisions
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If using a {{skill|Long Bow|Long Bow}}, {{skill|Composite Bow|Composite Bow}}, or {{skill|Short Bow|Short Bow}}, a worn shield will not provide protection while {{tt|aim}}ing (this lack of protection begins once the weapon is {{com|LOAD}}ed). |
If using a {{skill|Long Bow|Long Bow}}, {{skill|Composite Bow|Composite Bow}}, or {{skill|Short Bow|Short Bow}}, a worn shield will not provide protection while {{tt|aim}}ing (this lack of protection begins once the weapon is {{com|LOAD}}ed). |
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==Play.net Posts== |
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==See Also== |
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* {{com|Snipe}} |
* {{com|Snipe}} |
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* [[Combat]] |
* [[Combat]] |
Revision as of 14:34, 2 April 2011
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Needs exact skill numbers
- Please see Category:Incomplete articles for more articles that are incomplete.
The AIM allows you to improve your next shot at something with a ranged weapon, such as a long bow. It will not function with thrown weapons.
Syntax
- AIM
- Begins targeting whatever is currently FACEd.
- AIM <target>
- Will target a specific creature, or character.
Use
Using this command will begin the process of aiming. During this process, the amount of skill used in the shot begins at approximately 75% (needs exact verification) and, upon receiving the message that further aiming will do no good, will use approximately 125%. Shots that are not AIMed at all use the base 75%.
Shields and Bows
If using a Long Bow, Composite Bow, or Short Bow, a worn shield will not provide protection while AIMing (this lack of protection begins once the weapon is LOADed).
Play.net Posts
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