Hunt command: Difference between revisions

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{{Command
{{Incomplete}}
|rp=No
The '''{{tt|hunt}} [[page type is::command]]''' allows discovery of, and movement to, creatures in the areas around you.
|combat=Yes
|magic=No
|settings=No
|systems=Yes
|description=Searches the rooms around you for the tracks of nearby creatures and players, and travels to whichever one you choose.
|messaging='''HUNT'''<br />
''You see'': You take note of all the tracks in the area, so that you can hunt anything nearby down.<br />
''Others see'': <Name> scans the area briefly.<br />


'''HUNT''' (nothing found)<br />
==Syntax==
''You see'': You were unable to locate any followable tracks.<br />
* {{tt|HUNT}}: searches for tracks of nearby creatures/players<br>
* {{tt|HUNT}} ''<#>'': Where # is the creature you would like to hunt down. Moves you to the numbered creature you found while using {{tt|HUNT}}.


'''HUNT <#>'''<br />
{|
''You see'': You move to hunt down your prey.<br />
|- valign="top"
''Target sees'': <Name> moves into the area, hunting you down.<br />
|Example Usage:||Using HUNT provides creatures 1,2,3 with creature 1 being a field goblin,<br />2 being a musk hog, and 3 being Joebob.<br />You would then type 'HUNT 1' to go to the field goblin, 'HUNT 2' for the<br />musk hog, or 'HUNT 3' to go to Joebob.
''Others see'': <Name> moves into the area, hunting down <target>.<br />
|}

'''HUNT <#>''' (while hidden or invisible)<br />
''You see'': You stealthily move to hunt down your prey.<br />
}}
{{RTOC}}==Syntax==
*{{tt|HUNT}}
: Searches for the tracks of nearby creatures and players and lists what it finds, numbered. Roundtime 8 seconds.
*{{tt|HUNT <#>}}
: Moves you to the numbered target from your most recent {{tt|HUNT}}. Roundtime 2 seconds.
*{{tt|HUNT HELP}}
: Displays the usage summary below.

==Game Helpfile==
<pre>
---HUNT VERB USAGE---
HUNT - searches for tracks of nearby creatures/players
HUNT # - Where # is the creature you would like to hunt down.
Moves you to the numbered creature you found while using HUNT.

Example Usage: Using HUNT provides creatures 1,2,3 with creature 1 being a field goblin,
2 being a musk hog, and 3 being Joebob.
You would then type 'HUNT 1' to go to the field goblin, 'HUNT 2' for the
musk hog, or 'HUNT 3' to go to Joebob.
</pre>

==Reading the results==
Results are grouped by path. Each group is headed by the directions that lead to it, followed by one numbered line per target found there:

<pre>
>hunt
You take note of all the tracks in the area, so that you can hunt anything nearby down.
To the west:
1) an Estate Holder representative
To the west, west, west:
2) a cheerful Elven peddler
To the west, north, east, east:
3) the Bacon Man
Roundtime: 8 sec.
</pre>

The number on a line is what you pass to {{tt|HUNT}} to travel there. Numbering runs across the whole list, not per path.

A target you detect but cannot travel to is listed with <tt>--)</tt> in place of a number. If no entry in the list is followable, the search closes with ''You were unable to locate any followable tracks.''

Concealed targets are flagged in the listing. One you pick out completely is named along with its condition — players as ''A hidden <Name>'', ''An invisible <Name>'' or ''A hidden and invisible <Name>'', and creatures as ''a <creature> which is hidden'', ''which is invisible'' or ''which is hidden and invisible''. A weaker detection gives no identity at all, only one of:

*''Signs of a perhaps lurking presence.'' — invisible
*''Signs of something hidden from sight.'' — hidden
*''Signs of something completely concealed.'' — both


==Teaching==
==Teaching==
Hunt teaches {{skill|scouting}} (only to [[guild association is::Ranger]]s), and {{skill|perception}}, in that order of decreasing amounts.<br />
Hunt teaches {{skill|Instinct}} (only to [[Ranger]]s), and {{skill|Perception}}, in that order of decreasing amounts.<br />
There is a separate timer of 75 seconds on learning for each of the two aspects of the {{tt|Hunt}} command.<br />
There is a separate timer of 75 seconds on learning for each of the two aspects of the {{tt|Hunt}} command.<br />
Re-using hunt will not reset the timer, but you will not learn.<br />
Re-using hunt will not reset the timer, and you will not learn.<br />

{{tt|HUNT <#>}} only awards experience while the timer from a preceding {{tt|HUNT}} search is still running. Travelling to a target without having searched first teaches nothing.


There are two factors in the amount of experience granted by {{tt|hunt}}. Both maximum teaching level and amount of experience are determined by the highest level creature that is detected. NPCs and players count as level 0.<ref>[[Post:HUNT question - 1/21/2009 - 15:06:40]]</ref>
There are two factors in the amount of experience granted by {{tt|hunt}}. Both maximum teaching level and amount of experience are determined by the highest level creature that is detected. NPCs and players count as level 0.<ref>[[Post:HUNT question - 1/21/2009 - 15:06:40]]</ref>
Line 41: Line 99:


==Hunt and stealth==
==Hunt and stealth==
{{tt|Hunt}}ing a creature while hidden will move you to that area, and attempt to hide in the new area, teaching {{skill|Stealth}}. If an attempt is made while in [[invisibility]], the invisbility fails and an attempt is made to hide in the new area.
{{tt|Hunt}}ing a creature while hidden will move you to that area, and attempt to hide in the new area, teaching {{skill|Stealth}}. If an attempt is made while in [[invisibility]], the invisibility fails and an attempt is made to hide in the new area.

Searching while hidden or invisible suppresses the ''scans the area briefly'' messaging to the room, and travelling while hidden or invisible suppresses the ''moves into the area, hunting down'' messaging in the room you arrive in.

==Failure messaging==
{{tt|HUNT}}:
*''You find yourself unable to hunt in this area.'' — the area does not permit hunting.
*''You find yourself unable to hunt with items at your feet.'' — stow or pick up whatever is lying at your feet first.

{{tt|HUNT <#>}}:
*''You'll need to be standing up, first.''
*''You'll need to find some tracks first before you can hunt to them.'' — run {{tt|HUNT}} on its own first.
*''You'll need to be in the area you found the tracks in order to hunt along them.'' — you have left the room you searched from.
*''You find yourself unable to hunt down tracks from this area.''
*''You don't have that target currently available.'' — that number was not in your last set of results.
*''You'll need to disengage first.'' — you are engaged with someone in the room. See {{com|retreat}}.
*''Your prey seems to have completely vanished.''
*''The traces of <target> have eluded you for now, you'll have to try again.'' — the target has moved somewhere hunt cannot follow.

==See Also==
*{{com|track}}
*{{com|scout}}
*{{com|hide}}
*[[Perception]]
*[[Instinct]]


{{RefAl|r=y}}
{{RefAl|r=y}}
{{cat|Commands,Combat commands}}

Latest revision as of 12:50, 12 September 2026

Hunt
Searches the rooms around you for the tracks of nearby creatures and players, and travels to whichever one you choose.
HUNT

You see: You take note of all the tracks in the area, so that you can hunt anything nearby down.
Others see: <Name> scans the area briefly.

HUNT (nothing found)
You see: You were unable to locate any followable tracks.

HUNT <#>
You see: You move to hunt down your prey.
Target sees: <Name> moves into the area, hunting you down.
Others see: <Name> moves into the area, hunting down <target>.

HUNT <#> (while hidden or invisible)
You see: You stealthily move to hunt down your prey.


Syntax

  • HUNT
Searches for the tracks of nearby creatures and players and lists what it finds, numbered. Roundtime 8 seconds.
  • HUNT <#>
Moves you to the numbered target from your most recent HUNT. Roundtime 2 seconds.
  • HUNT HELP
Displays the usage summary below.

Game Helpfile

---HUNT VERB USAGE---
 HUNT   - searches for tracks of nearby creatures/players
 HUNT # - Where # is the creature you would like to hunt down.
          Moves you to the numbered creature you found while using HUNT.

 Example Usage:  Using HUNT provides creatures 1,2,3 with creature 1 being a field goblin,
                 2 being a musk hog, and 3 being Joebob.
                 You would then type 'HUNT 1' to go to the field goblin, 'HUNT 2' for the
                 musk hog, or 'HUNT 3' to go to Joebob.

Reading the results

Results are grouped by path. Each group is headed by the directions that lead to it, followed by one numbered line per target found there:

>hunt
You take note of all the tracks in the area, so that you can hunt anything nearby down.
To the west:
  1)   an Estate Holder representative
To the west, west, west:
  2)   a cheerful Elven peddler
To the west, north, east, east:
  3)   the Bacon Man
Roundtime: 8 sec.

The number on a line is what you pass to HUNT to travel there. Numbering runs across the whole list, not per path.

A target you detect but cannot travel to is listed with --) in place of a number. If no entry in the list is followable, the search closes with You were unable to locate any followable tracks.

Concealed targets are flagged in the listing. One you pick out completely is named along with its condition — players as A hidden <Name>, An invisible <Name> or A hidden and invisible <Name>, and creatures as a <creature> which is hidden, which is invisible or which is hidden and invisible. A weaker detection gives no identity at all, only one of:

  • Signs of a perhaps lurking presence. — invisible
  • Signs of something hidden from sight. — hidden
  • Signs of something completely concealed. — both

Teaching

Hunt teaches Instinct skill (only to Rangers), and Perception skill, in that order of decreasing amounts.
There is a separate timer of 75 seconds on learning for each of the two aspects of the HUNT command.
Re-using hunt will not reset the timer, and you will not learn.

HUNT <#> only awards experience while the timer from a preceding HUNT search is still running. Travelling to a target without having searched first teaches nothing.

There are two factors in the amount of experience granted by HUNT. Both maximum teaching level and amount of experience are determined by the highest level creature that is detected. NPCs and players count as level 0.[1]

Hunt will not teach any Perception unless you have at least 1 rank in it. This is a known issue, and likely will not be changed.

Distance

The max number of rooms away in a path (not in total) you can see is dependent on your Survival Skillset Placement (Primary vs Secondary vs Tertiary) and your Perception. For Rangers, Scouting is included, although the formula is not known. For non-Rangers, it appears to just be based on Perception ranks.

The ability to see those in hiding (PCs or NPCs) does have a Perception check against the hidden target's Hiding. Degree of Success will determine if you see a name, just something in hiding, or no indication at all.

  • Rangers max 6 rooms away.
    • 4 rooms away at <147 Perception, <143 Scouting
  • Survival primes max 5 rooms away.
    • 2 rooms away at 0 Perception
    • 3 rooms away at 80 Perception
    • 4 rooms away at <254, >211 Perception
    • 5 rooms away at ?? Perception
  • Survival secondaries max 4 rooms away.
    • 2 rooms away at 0 Perception
    • 3 rooms away at 150 Perception
    • 4 rooms away at >230 Perception
  • Survival tertiaries max 3 rooms away.
    • 2 rooms away at 0 Perception
    • 3 rooms away at 200 Perception

Hunt and stealth

HUNTing a creature while hidden will move you to that area, and attempt to hide in the new area, teaching Stealth skill. If an attempt is made while in invisibility, the invisibility fails and an attempt is made to hide in the new area.

Searching while hidden or invisible suppresses the scans the area briefly messaging to the room, and travelling while hidden or invisible suppresses the moves into the area, hunting down messaging in the room you arrive in.

Failure messaging

HUNT:

  • You find yourself unable to hunt in this area. — the area does not permit hunting.
  • You find yourself unable to hunt with items at your feet. — stow or pick up whatever is lying at your feet first.

HUNT <#>:

  • You'll need to be standing up, first.
  • You'll need to find some tracks first before you can hunt to them. — run HUNT on its own first.
  • You'll need to be in the area you found the tracks in order to hunt along them. — you have left the room you searched from.
  • You find yourself unable to hunt down tracks from this area.
  • You don't have that target currently available. — that number was not in your last set of results.
  • You'll need to disengage first. — you are engaged with someone in the room. See RETREAT.
  • Your prey seems to have completely vanished.
  • The traces of <target> have eluded you for now, you'll have to try again. — the target has moved somewhere hunt cannot follow.

See Also

References

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