Olvin: Difference between revisions

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==Appearance==
==Appearance==
You see Acting Coach '''Olvin''' Loudwater, Flair Master of Arthe Dale, a Halfling Bard.<br>
You see Flair Master '''Olvin''' Loudwater, Acting Coach of Arthe Dale, a Halfling Bard.<br>
Olvin has a jovial face with unruly eyebrows, slightly pointed ears, twinkling ale-brown eyes, a bulbous nose and dimples. His golden brown hair is short and curly. He has rosy skin and a stout build.<br>
Olvin has a jovial face with unruly eyebrows, slightly pointed ears, twinkling ale-brown eyes, a bulbous nose and dimples. His golden brown hair is short and curly. He has rosy skin and a stout build.<br>
He is tiny even for a Halfling.<br>
He is tiny even for a Halfling.<br>
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He is wearing a rustic smokewood walking stick, an unbuttoned jacket of wine-hued velvet, a green songsilk waistcoat with golden buttons, a creamy linen shirt with an open collar, a pair of stylish brown knickerbockers and a leather backpack embossed with a golden tree.
He is wearing a rustic smokewood walking stick, an unbuttoned jacket of wine-hued velvet, a green songsilk waistcoat with golden buttons, a creamy linen shirt with an open collar, a pair of stylish brown knickerbockers and a leather backpack embossed with a golden tree.


==Services==
==Rules and Services==
===Custom Depart===
Olvin says, "What I can do is teach you how to {{tt|depart}} with more flair, to make a truly dramatic exit."


The messaging must make sense regardless of what room you are in (indoors/outdoors, time of day, lighting conditions, weather, etc.).<br>
Olvin says, "Cutting right to the chase, I see! I can teach you the basics of how to depart with flair for 2,000 plats. At this price point, I cannot guarantee that no one will figure out how to copy your style."<br>
<br>
Olvin says, "For 5,000 plats, I can put the word out with the acting guild not to coach others to copy your exact style."
The messaging cannot imply the involvement of actual gods or mythical creatures.<br>
<br>
The messaging can include minor magical effects.<br>
<br>
Olvin cannot guarantee that no player will ever have similar login or depart messaging or that your messaging will be exclusive to you forever.<br>
<br>
Olvin can send a runner to any bank.


===Custom Login/Logout Messaging===
Olvin says, "If you have already learned 10 custom departs from the undertaker, you'll need to forget one before you can learn one from me."


Price: 5,000 plats<br>
* 2,000 platinum = custom depart message, and you'll be the first to have it, but we cannot guarantee exclusivity.
<br>
* 5,000 platinum = custom depart message, and we won't offer that EXACT SAME messaging to another player. But we can't guarantee that someone will never have anything similar.
This service includes four sets of messaging:
* what players in the same room see when you log in (max 200 characters):
* what shows up in the global Arrivals window when you log in (max 100 characters)
* what players in the same room see when you log out (max 200 characters):
* what shows up in the global Arrivals window when you log out (max 100 characters)
<br>
The global messaging is generally a simplified version of your room messaging. The messaging should be less “visual” in nature and should make sense in the context of a global announcement. For example:
* Login (same room): Clad in fragrant floral garlands, a pair of frolicking donkeys escort [Player] into the area.
* Login (global): The braying of donkeys heralds the arrival of [Player].
* Logout (same room): Clad in fragrant floral garlands, a donkey arrives, dragging a sleepy-looking [Player] toward the nearest inn.
* Logout (global): A donkey drags [Player] to the nearest inn for some well-earned rest.


===Custom Depart Messaging===
Messages can be no longer than 500 characters, including spacing and punctuation.


'''Price''': 2,500 plats<br>
===Custom Arrival (Login/Logout)===

Olvin exclaims, "What am I doing in three days? Coaching you on how to make a dramatic entrance and exit (though not as dramatic as death)!"<br>
'''Max length''': 500 characters (including spacing and punctuation)
Olvin says, "Today I'll be coaching up to ten of you to make a more dramatic entrance and exit. The fee is 5,000 plats."<br>
Olvin says, "Please note that while I'm an influential Olvi, I can't literally summon the gods or mythical beings to attend you."
: OOC: This entails four sets of messaging: what other players in the same room as you see when you log in or log out (max 150 characters) and what shows up in the Arrivals window (max 90 characters).
You ask Olvin, "Does the length need to account for your name too, so if you have a fairly long name, you'd want less...er...flair?"<br>
Olvin says to you, "No."

Latest revision as of 18:57, 13 November 2024

Olvin Loudwater
Status: Alive
Guild: Bard
Race: Halfling
Gender: Male
Type: alterer

Olvin is an alterer who specializes in helping his clients stand out, in the form of customized arrival and DEPART messages. He first appeared during Hollow Eve Festival 436.

Appearance

You see Flair Master Olvin Loudwater, Acting Coach of Arthe Dale, a Halfling Bard.
Olvin has a jovial face with unruly eyebrows, slightly pointed ears, twinkling ale-brown eyes, a bulbous nose and dimples. His golden brown hair is short and curly. He has rosy skin and a stout build.
He is tiny even for a Halfling.
He appears to be an adult.
He is in good shape.

He is wearing a rustic smokewood walking stick, an unbuttoned jacket of wine-hued velvet, a green songsilk waistcoat with golden buttons, a creamy linen shirt with an open collar, a pair of stylish brown knickerbockers and a leather backpack embossed with a golden tree.

Rules and Services

The messaging must make sense regardless of what room you are in (indoors/outdoors, time of day, lighting conditions, weather, etc.).

The messaging cannot imply the involvement of actual gods or mythical creatures.

The messaging can include minor magical effects.

Olvin cannot guarantee that no player will ever have similar login or depart messaging or that your messaging will be exclusive to you forever.

Olvin can send a runner to any bank.

Custom Login/Logout Messaging

Price: 5,000 plats

This service includes four sets of messaging:

  • what players in the same room see when you log in (max 200 characters):
  • what shows up in the global Arrivals window when you log in (max 100 characters)
  • what players in the same room see when you log out (max 200 characters):
  • what shows up in the global Arrivals window when you log out (max 100 characters)


The global messaging is generally a simplified version of your room messaging. The messaging should be less “visual” in nature and should make sense in the context of a global announcement. For example:

  • Login (same room): Clad in fragrant floral garlands, a pair of frolicking donkeys escort [Player] into the area.
  • Login (global): The braying of donkeys heralds the arrival of [Player].
  • Logout (same room): Clad in fragrant floral garlands, a donkey arrives, dragging a sleepy-looking [Player] toward the nearest inn.
  • Logout (global): A donkey drags [Player] to the nearest inn for some well-earned rest.

Custom Depart Messaging

Price: 2,500 plats

Max length: 500 characters (including spacing and punctuation)