Soul Ablaze: Difference between revisions
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{{Spell |
{{Spell |
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|abbrev=SOUL |
|abbrev=SOUL |
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|minprep= |
|minprep=300 |
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|castcap= |
|castcap=800 |
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|minskill=250 |
|minskill=250 |
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|maxskill=1000 |
|maxskill=1000 |
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|validtarget=Self |
|validtarget=Self |
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|guild=Bard |
|guild=Bard |
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|magic=Elemental Magic |
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|spellbook=Elemental Invocations |
|spellbook=Elemental Invocations |
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|prereqs= |
|prereqs=Circle 40, [[Rage of the Clans]] |
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|slot=2 |
|slot=2 |
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|illegal=no |
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|corrupt=no |
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|desc=Soul Ablaze represents a more radical, though perhaps inevitable, derivation of the [[Words of the Wind]] pattern. The spell harnesses the element of Fire to ignite an intense passion, granting charisma and an enhanced aptitude when manipulating minds and bodies alike. For our own safety the ritual is designed to draw from trace amounts of ambient Fire; attempting to draw directly from a more potent source would be unwise at best. Be warned that the intensity of Fire will burn away any other element instilled within the magician at the time of casting. |
|desc=Soul Ablaze represents a more radical, though perhaps inevitable, derivation of the [[Words of the Wind]] pattern. The spell harnesses the element of Fire to ignite an intense passion, granting charisma and an enhanced aptitude when manipulating minds and bodies alike. For our own safety the ritual is designed to draw from trace amounts of ambient Fire; attempting to draw directly from a more potent source would be unwise at best. Be warned that the intensity of Fire will burn away any other element instilled within the magician at the time of casting. |
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|buffs=Augmentation skill, Debilitation skill, Charisma (stat) |
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|debuffs=No debuffs |
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|dtype=No damage |
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|htype=No heal |
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|poststring=No |
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|messaging=You relax your eyes in order to focus on the trace amounts of Fire that warm you and the world around you. Your skin glows faintly to your relaxed vision and your breath puffs forth like luminescent steam.<br /> |
|messaging=You relax your eyes in order to focus on the trace amounts of Fire that warm you and the world around you. Your skin glows faintly to your relaxed vision and your breath puffs forth like luminescent steam.<br /> |
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They very air around you grows chill as you draw in the requisite spark to ignite Fire within you. As the wild element burns through your body the Aether already residing there is consumed in an uncontrolled wave of energy. Your mind reels as the Fire flares your passion and ravanges your detactment. Anger and lust seethe in your soul and all before you are simply kindling waiting for your touch. The abrupt transition leaves you stunned! |
They very air around you grows chill as you draw in the requisite spark to ignite Fire within you. As the wild element burns through your body the Aether already residing there is consumed in an uncontrolled wave of energy. Your mind reels as the Fire flares your passion and ravanges your detactment. Anger and lust seethe in your soul and all before you are simply kindling waiting for your touch. The abrupt transition leaves you stunned! |
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|sig=No |
|sig=No |
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|diff= |
|diff=advanced |
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|source=standard |
|source=standard |
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|type=augmentation |
|type=augmentation |
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|ctype=ritual |
|ctype=ritual |
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}} |
}} |
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==Notes== |
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[[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]]. |
* [[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]]. |
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* Replaces any other [[:Category:Elemental Invocations spellbook|Elemental Invocation]] ritual you have active, causing a long stun if one is replaced. {{tt|RELEASE}} your other spell first to avoid the stun. |
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:*When casting or replacing Soul Ablaze, the stun will always be 20 seconds regardless of whether the other ritual is [[Will of Winter]], [[Words of the Wind]] or [[Echoes of Aether]]. |
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Cannot be cast while submerged. |
* Cannot be cast while submerged in water. |
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* [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] with Fire. |
Latest revision as of 21:09, 8 August 2023
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Abbreviation: | SOUL | |
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Prerequisites: | Circle 40, Rage of the Clans | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Elemental Magic | |
Spell Type: | ritual / augmentation | |
Difficulty: | advanced | |
Prep (min/max): | 300 / 800 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self | |
Duration (min/max): | 30 minutes / 90 minutes | |
Justice: | no | |
Corruption: | no | |
Description: | Soul Ablaze represents a more radical, though perhaps inevitable, derivation of the Words of the Wind pattern. The spell harnesses the element of Fire to ignite an intense passion, granting charisma and an enhanced aptitude when manipulating minds and bodies alike. For our own safety the ritual is designed to draw from trace amounts of ambient Fire; attempting to draw directly from a more potent source would be unwise at best. Be warned that the intensity of Fire will burn away any other element instilled within the magician at the time of casting. | |
Effect: | +Augmentation skill, +Debilitation skill, +Charisma (stat) | |
Example Messaging: | You relax your eyes in order to focus on the trace amounts of Fire that warm you and the world around you. Your skin glows faintly to your relaxed vision and your breath puffs forth like luminescent steam. They very air around you grows chill as you draw in the requisite spark to ignite Fire within you. As the wild element burns through your body the Aether already residing there is consumed in an uncontrolled wave of energy. Your mind reels as the Fire flares your passion and ravanges your detactment. Anger and lust seethe in your soul and all before you are simply kindling waiting for your touch. The abrupt transition leaves you stunned! | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Ritual spells may require the use of a ritual focus.
- Replaces any other Elemental Invocation ritual you have active, causing a long stun if one is replaced. RELEASE your other spell first to avoid the stun.
- When casting or replacing Soul Ablaze, the stun will always be 20 seconds regardless of whether the other ritual is Will of Winter, Words of the Wind or Echoes of Aether.
- Cannot be cast while submerged in water.
- Elemental Efficacy with Fire.