Talk:Thief: Difference between revisions
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== Secrets? == |
== Secrets? == |
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Left them blank for right now to be safe, but what's the ruling on posting in-game secrets, specificly Thief guild locations and abilities? --[[User:Glimmereyes|Glimmereyes]] ([[ |
Left them blank for right now to be safe, but what's the ruling on posting in-game secrets, specificly Thief guild locations and abilities? --[[User:Glimmereyes|Glimmereyes]] ([[User talk:Glimmereyes|talk]]) |
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:I think it's a ... we could tell them but we'll liable to be on quite a few hitlists.--[[User:Naeya|Naeya]] ([[User talk:Naeya|talk]]) 21:18, 25 March 2007 (CDT) |
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::What if we put up prominent spoiler alerts and have a special secrets section? I think it's appropriate info so long as it's not too easy to access accidentally. --[[User:Farman|Farman]] 23:34, 26 March 2007 (CDT) |
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== loading while hidden == |
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We need to add something about thieves NOT getting +1 second RT to loading ranged weapons from hiding. I can't remember if it's rangers too, else I'd add it now. Thanks -- Zihnj |
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=== OLD 2.0 circle requirements === |
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Leaving this here for archiving purposes.--[[User:Zamara|Zamara]] 18:47, 21 January 2013 (UTC) |
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{| class="wikitable" style="text-align:center" |
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! Circle !! Min Thievery !! 1st-2nd Surv. !! 3rd-4th Surv. !! 5th-6th Surv. !! 7th-8th Surv. !! 1st Weap. !! 2nd Weap. !! 3rd Weap. !! Parry Ability !! Multi Opp. !! Mech Lore !! 1st Lore !! 2nd-3rd Lore !! 1st Armor !! Shield Use |
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| 1-10 || 2 || 4 || 3 || 3 || 2 || 2 || || || 1 || 1 || 2 || 1 || 1 || 2 || 1 |
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| 11-30 || 2 || 4 || 3 || 3 || 3 || 3 || 2 || || 1 || 1 || 2 || 2 || 1 || 2 || |
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| 31-70 || 3 || 4 || 4 || 4 || 3 || 3 || 3 || 1 || 1 || 1 || 3 || 3 || 1 || 2 || |
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| 71-100 || 3 || 5 || 5 || 4 || 4 || 4 || 3 || 2 || 2 || 2 || 4 || 3 || 2 || 2 || |
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| 101+ || 3 || 6 || 6 || 5 || 5 || 4 || 4 || 2 || 2 || 2 || 5 || 3 || 2 || 3 || |
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|} |
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==3.0 skill update== |
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Updated skills to reference their 3.0 incarnation, edited various skill areas to fit the new paradigm - [[User:Yamcer|Yamcer]] 05:37, 17 May 2013 (UTC) |
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==Khri Sagacity== |
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The Khri chart should be updated to note Sagacity has a circle 70 requirement. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 22:19, 24 September 2016 (CDT) |
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: Done [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 12:08, 13 November 2016 (CST) |
Latest revision as of 12:08, 13 November 2016
Secrets?
Left them blank for right now to be safe, but what's the ruling on posting in-game secrets, specificly Thief guild locations and abilities? --Glimmereyes (talk)
- I think it's a ... we could tell them but we'll liable to be on quite a few hitlists.--Naeya (talk) 21:18, 25 March 2007 (CDT)
- What if we put up prominent spoiler alerts and have a special secrets section? I think it's appropriate info so long as it's not too easy to access accidentally. --Farman 23:34, 26 March 2007 (CDT)
We need to add something about thieves NOT getting +1 second RT to loading ranged weapons from hiding. I can't remember if it's rangers too, else I'd add it now. Thanks -- Zihnj
OLD 2.0 circle requirements
Leaving this here for archiving purposes.--Zamara 18:47, 21 January 2013 (UTC)
Circle | Min Thievery | 1st-2nd Surv. | 3rd-4th Surv. | 5th-6th Surv. | 7th-8th Surv. | 1st Weap. | 2nd Weap. | 3rd Weap. | Parry Ability | Multi Opp. | Mech Lore | 1st Lore | 2nd-3rd Lore | 1st Armor | Shield Use |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1-10 | 2 | 4 | 3 | 3 | 2 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | ||
11-30 | 2 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 2 | 2 | 1 | 2 | ||
31-70 | 3 | 4 | 4 | 4 | 3 | 3 | 3 | 1 | 1 | 1 | 3 | 3 | 1 | 2 | |
71-100 | 3 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 2 | 2 | 4 | 3 | 2 | 2 | |
101+ | 3 | 6 | 6 | 5 | 5 | 4 | 4 | 2 | 2 | 2 | 5 | 3 | 2 | 3 |
3.0 skill update
Updated skills to reference their 3.0 incarnation, edited various skill areas to fit the new paradigm - Yamcer 05:37, 17 May 2013 (UTC)
Khri Sagacity
The Khri chart should be updated to note Sagacity has a circle 70 requirement. SHELTIM (talk) 22:19, 24 September 2016 (CDT)