Carving discipline: Difference between revisions

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The '''Carving discipline''' involves the shaping of non-metal objects into utility forms.
The '''Carving discipline''' involves the shaping of non-metal objects into utility forms.


The only available places to practice carving currently are the [[Crossing Engineering Society]] and the [[Riverhaven Engineering Society]]..
The only available places to practice carving currently are the [[Crossing Engineering Society]] and the [[Riverhaven Engineering Society]].
==Basics==
==Basics==
The {{com|analyze}} command generally can be used to determine the qualities of items, as well as the next step they require. For more specific information, {{com|appraise}}ing the item {{tt|carefully}} will tell you how it's inherent properties compare on the Trader Scale.<br>
The {{com|analyze}} command generally can be used to determine the qualities of items, as well as the next step they require. For more specific information, {{com|appraise}} the item {{tt|carefully}} to tell you how its inherent properties compare on the Trader Scale.<br>
<br>
<br>
[[Post:Stonecarving Guide - 11/26/2010 - 20:20:57|Apu's Guide to Stonecarving]]
[[Post:Stonecarving Guide - 11/26/2010 - 20:20:57|Apu's Guide to Stonecarving]]

[http://wrensnesttavern.com/dreamhearts-no-nonsense-guide-to-carving-in-dragonrealms Dreamheart's No-Nonsense Guide To Carving In DragonRealms]

A few important notes:
*1.This guide is not complete.
*2. The master carving book has a 'foreword' not an INDEX like most other books. This needs updating. The foreword is very basic and does not address different characteristics of the stone/bone. Other crafting books do this, but this book does not. I do not know if the Apprentice or Journeyman books are different.
*3. A few techs are not yet live, such as 'lightening' and 'reenforcing', etc. This is bad because it can still be chosen as a tech. I made this mistake, only to learn it was not live. SO, I had to pay to UNLEARN the techs so I could learn others. These techs should be removed as an option when choosing techs, but they currently are not. You can choose these, but you will not be able to use them for any purpose.


==Techniques==
==Techniques==
See [[Stonecarving Techniques]].
:''See [[Carving techniques]].''


==Materials==
==Materials/Preparation==
:''For a detailed list of materials and stats, see the crafting materials page for [[Crafting Materials#Stone|stone]] and [[Crafting Materials#Bone|bone]].''


===Stone===
See [[Crafting Materials]].
Stone materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of [[mining]].

*"The hardness of the stone affects how good of a weapon it makes.
*The durability will affect how well it holds up to wear.
*Each stone has a density that affects how much items crafted from it weigh,
*and a value modifier that determines how much things created from it cost.
*A stone's workability affects how much additional skill is necessary to craft items from it. I think that is all of them." -[[Kodius]]

The hardest materials are quartzite and obsidian, followed by granite and andesite, and onyx isn't bad either. Quartzite is easier to work with and is more durabile than obsidian, so it could be said to be the '''best''' material for stone weapons. For stone stirring rods density is the relevant stat, so limestone and sandstone make the fastest rods, but limestone has significantly greater durability.


===Bone===

To harvest bone, you must {{com|arrange}} {{tt|for bone}} and then {{com|skin}} your kill. Then the bones need to be scraped clean with a scraper, and bleached with a solution. You can apply bleaching solution more than once to speed up the curing process, but you will suffer a lack of bonus if not downright damage the bone to do so.<br/>

Cured bone stacks can be counted, combined, and cut. To break a stack to a smaller size, first ''mark stack at # pieces'', and ''cut my stack with saw''.


To cure bones: POUR SOLUTION ON BONE after they have been scraped clean


==Tools==
==Tools==
See [[Crafting Tools]] for an in depth discussion of them.
:''See [[Crafting Tools]] for an in depth discussion of them.''


* [[Chisels]]
* jar of stone polish
* [[Rasp]]
* fine sandpaper
* [[Rifflers]]
* iron rasp
* [[Surface_polish|jar of surface polish]]
* stone-carving chisel set
* [[Bone saw]]
* riffler set
* [[Bleaching solution]]
* cleaning cloth
* [[Item:Cleaning_cloth|cleaning cloth]]


==Shaping==
==Shaping==
The first step is to turn your carving book to the desired chapter and page, then {{com|study}} it. After that, {{com|carve}} ''<rock/item>'' {{tt|with chisel}}, until the item is complete or a problem is reached.
The first step is to turn your carving book to the desired chapter and page, then {{com|study}} it. After that, {{com|carve}} ''<rock/item>'' {{tt|with chisel}} (or {{com|carve}} ''<bone stack/item>'' {{tt|with bonesaw}}), until the item is complete or a problem is reached.
* If item develops an uneven texture or becomes no longer level, hold a rasp and {{com|scrape}} ''<object>'' {{tt|with rasp}}.
* If item develops an uneven texture or becomes no longer level, hold a rasp and {{com|scrape}} ''<object>'' {{tt|with rasp}}.
* If discolored areas are discovered then {{com|apply}} {{tt|polish to}} ''<item>''.
* If discolored areas are discovered then {{com|apply}} {{tt|polish to}} ''<item>''.
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==Item List==
==Item List==
:''See [[Carving Products]].''


See [[Carving Products]].

*Granite is currently the best material.
*"The hardness of the stone affects how good of a weapon it makes. The durability will affect how well it holds up to wear. Each stone has a density that affects how much items crafted from it weigh, and a value modifier that determines how much things created from it cost. A stone's workability affects how much additional skill is necessary to craft items from it. I think that is all of them." -[[Kodius]]

==Play.net Posts==
{{PostLink}}


{{RefAl}}
{{cat|Creation Systems}}
{{cat|Creation systems}}

Latest revision as of 19:35, 15 December 2015


The Carving discipline involves the shaping of non-metal objects into utility forms.

The only available places to practice carving currently are the Crossing Engineering Society and the Riverhaven Engineering Society.

Basics

The ANALYZE command generally can be used to determine the qualities of items, as well as the next step they require. For more specific information, APPRAISE the item CAREFULLY to tell you how its inherent properties compare on the Trader Scale.

Apu's Guide to Stonecarving

Dreamheart's No-Nonsense Guide To Carving In DragonRealms

A few important notes:

  • 1.This guide is not complete.
  • 2. The master carving book has a 'foreword' not an INDEX like most other books. This needs updating. The foreword is very basic and does not address different characteristics of the stone/bone. Other crafting books do this, but this book does not. I do not know if the Apprentice or Journeyman books are different.
  • 3. A few techs are not yet live, such as 'lightening' and 'reenforcing', etc. This is bad because it can still be chosen as a tech. I made this mistake, only to learn it was not live. SO, I had to pay to UNLEARN the techs so I could learn others. These techs should be removed as an option when choosing techs, but they currently are not. You can choose these, but you will not be able to use them for any purpose.

Techniques

See Carving techniques.

Materials/Preparation

For a detailed list of materials and stats, see the crafting materials page for stone and bone.

Stone

Stone materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of mining.

  • "The hardness of the stone affects how good of a weapon it makes.
  • The durability will affect how well it holds up to wear.
  • Each stone has a density that affects how much items crafted from it weigh,
  • and a value modifier that determines how much things created from it cost.
  • A stone's workability affects how much additional skill is necessary to craft items from it. I think that is all of them." -Kodius

The hardest materials are quartzite and obsidian, followed by granite and andesite, and onyx isn't bad either. Quartzite is easier to work with and is more durabile than obsidian, so it could be said to be the best material for stone weapons. For stone stirring rods density is the relevant stat, so limestone and sandstone make the fastest rods, but limestone has significantly greater durability.


Bone

To harvest bone, you must ARRANGE FOR BONE and then SKIN your kill. Then the bones need to be scraped clean with a scraper, and bleached with a solution. You can apply bleaching solution more than once to speed up the curing process, but you will suffer a lack of bonus if not downright damage the bone to do so.

Cured bone stacks can be counted, combined, and cut. To break a stack to a smaller size, first mark stack at # pieces, and cut my stack with saw.


To cure bones: POUR SOLUTION ON BONE after they have been scraped clean

Tools

See Crafting Tools for an in depth discussion of them.

Shaping

The first step is to turn your carving book to the desired chapter and page, then STUDY it. After that, CARVE <rock/item> WITH CHISEL (or CARVE <bone stack/item> WITH BONESAW), until the item is complete or a problem is reached.

  • If item develops an uneven texture or becomes no longer level, hold a rasp and SCRAPE <object> WITH RASP.
  • If discolored areas are discovered then APPLY POLISH TO <item>.
  • If the carving results in jagged edges, RUB <item> WITH RIFFLERS.

For some items, a handle such as the long or short poles must be added using ASSEMBLE <item> WITH POLE.

Item List

See Carving Products.


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