Large Blunt skill: Difference between revisions
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==General |
==General information== |
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Large Blunt weapons (known in 2.0 as heavy blunt weapons) comprise morning stars, clubs, hammers, ball and chains, and heavy maces. Forged models can dip down to as low as 28 stones and retain heavy impact, while the weapons can easily achieve great and even severe impact with only a bit more weight. |
Large Blunt weapons (known in 2.0 as heavy blunt weapons) comprise morning stars, clubs, hammers, ball and chains, and heavy maces. Forged models can dip down to as low as 28 stones and retain heavy impact, while the weapons can easily achieve great and even severe impact with only a bit more weight. |
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These weapons are generally heavy, but do a large amount of damage and easily stun or disable foes. Their low balance means they may have trouble hitting skilled opponents or parrying attacks, but for many, the tradeoff is an acceptable one. |
These weapons are generally heavy, but do a large amount of damage and easily stun or disable foes. Their low balance means they may have trouble hitting skilled opponents or parrying attacks, but for many, the tradeoff is an acceptable one. |
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==Spells and abilities that boost Large Blunt== |
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==Guild-Specific Abilities== |
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{{#ask:[[Boosts::Large Blunt skill]] |
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|?guild association is |
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==Spells and abilities that decrease Large Blunt== |
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{{#ask:[[Debuffs::Large Blunt skill]] |
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|?guild association is |
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|default=None |
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==Guild-specific abilities== |
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*Barbarians can WHIRLWIND with any pole or melee weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hiding if hit by whirlwind. WHIRL can also be used on one's self or another to free the target from webbing. Requirements: 350 in the weapon skill and 32 agility. |
*Barbarians can WHIRLWIND with any pole or melee weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hiding if hit by whirlwind. WHIRL can also be used on one's self or another to free the target from webbing. Requirements: 350 in the weapon skill and 32 agility. |
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*Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding. |
*Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding. |
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{{cat|Weapon skillset,Skills}}[[page type is::skill| ]] |
Latest revision as of 23:51, 31 August 2015
General information
Large Blunt weapons (known in 2.0 as heavy blunt weapons) comprise morning stars, clubs, hammers, ball and chains, and heavy maces. Forged models can dip down to as low as 28 stones and retain heavy impact, while the weapons can easily achieve great and even severe impact with only a bit more weight.
These weapons are generally heavy, but do a large amount of damage and easily stun or disable foes. Their low balance means they may have trouble hitting skilled opponents or parrying attacks, but for many, the tradeoff is an acceptable one.
Spells and abilities that boost Large Blunt
- Dragon Form (Barbarian)
- Khri Strike (Thief)
- Mantle of Flame (Warrior Mage)
- Oath of the Firstborn (Ranger)
- Righteous Wrath (Paladin)
Spells and abilities that decrease Large Blunt
None
Guild-specific abilities
- Barbarians can WHIRLWIND with any pole or melee weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hiding if hit by whirlwind. WHIRL can also be used on one's self or another to free the target from webbing. Requirements: 350 in the weapon skill and 32 agility.
- Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding.