Logging: Difference between revisions

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==Basics==
==Basics==
===Survey the Grove===
===Survey the Grove===
The first step to logging is to find an appropriate area and {{com|WATCH}} FOREST to determine what trees can be found there.
The first step to logging is to find an appropriate area and {{tt|WATCH FOREST}} to determine what trees can be found there.


{{com|Watch}}ing will also allow seeing how much material is left to be logged in a given room.
{{com|Watch}}ing will also allow seeing how much material is left to be logged in a given room.

Revision as of 05:00, 21 December 2014

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


The logging or lumberjack system is used to produce wood for engineering and other crafts.

Currently this system is only LIVE in DR TEST.

Locations

Grove Location Tree Types
NTR Wilderness Zoluren
Haven Castle Riverhaven
Seordav Telga Ker'Leor
Gallows Woods Ker'Leor
Dragon's Spine Dragon's Spine
North Road, Beech Grove Leth Deriel
Mistwood Forest road Mistwood Forest
Mistwood Forest road Mistwood Forest
Mistwood Forest trail Mistwood Forest
Mistwood Forest Mistwood Forest
Obsidian Pass Obsidian Pass
Wyvern Forest Wyvern Forest
Whistling Woods Whistling Woods
Wylder Spring Wylder Spring
Wyvern Wood Wyvern Wood
Darkling Wood Darkling Wood
The Gash The Gash
Also: See Category:Groves.

Tools

  • Axes: Any weapon with the noun "axe" should be usable to fell trees.

Basics

Survey the Grove

The first step to logging is to find an appropriate area and WATCH FOREST to determine what trees can be found there.

WATCHing will also allow seeing how much material is left to be logged in a given room.

WATCH FOREST DANGER will allow an attempt to make a dangerous situation safer in any single room.

WATCH FOREST CAREFULLY will allow an attempt to locate more material.

The materials that can be found are entirely dependent on the climate of the area. Currently there are no rare tree types.

Logging

Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to CHOP TREE.

Trees take a number of chops to fell, after which they can produce several pieces of wood on subsequent chops.

Material Storage

Once a material is found that is worth keeping, either pick it up by hand, or PUSH it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, deed packets purchasable from either crafting society allows deeding of materials by PUSHing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.

Attendants charge 10% of the material's appraised value, while deeds from a packet cost a flat 1 silver lirum per deed. For more valuable materials, it's cheaper to use a packet even if attendants are available.

Dangers

The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.

The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all mineable materials in the area.

Explosion

Collapse

Dangerous Flora & Fauna

BUGS

Please use this space to document any logging system bugs. This is not an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community.
To report a bug, please ASSIST or use the BUG command in-game, or post on the appropriate DR message board.
When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.
If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed.



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