Zombie kobold savage: Difference between revisions
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==In Depth== |
==In Depth== |
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Still teaching weapons well at 120 ranks. Still getting good hits occasionally at 110 defenses. |
Still teaching weapons well at 120 ranks. Still getting good hits occasionally at 110 defenses. |
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===3.1=== |
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*General information. <br /> |
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Don't spawn the greatest on the Trail of Bones. Would eventually get 4 on me though.<br /> |
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Headhunters will stay at missile throwing spears. Once engaged at melee they will stop throwing their spears and attack normally.<br /> |
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*Cleric. With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]]. Could still handle four with no buffs at my ranks.<br /> |
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I think a cleric would be able to handle these as early as 65 ranks in combats and the appropriate buffs. |
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*Headhunter |
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<blockquote> |
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You are certain that it is rather weaker than you are.(25)<br /> |
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You are certain that it is about as agile as you are.(21)<br /> |
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You are certain that it is somewhat less disciplined than you are.(20)<br /> |
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You are certain that it is about as quick to react as you are.(22)<br /> |
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You are certain that it is somewhat less conditioned than you are.(20)<br /> |
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</blockquote> |
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*Savage |
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<blockquote> |
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You are certain that it is about as strong as you are.(25)<br /> |
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You are certain that it is rather less agile than you are.(21)<br /> |
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You are certain that it is somewhat less disciplined than you are.(20)<br /> |
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You are certain that it is not quite as quick to react as you are.(22)<br /> |
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You are certain that it is somewhat less conditioned than you are.(20)<br /> |
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</blockquote> |
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*Both Appraised the same for combats<br /> |
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<blockquote> |
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Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a steel stiletto, you are certain that the skeletal kobold savage is a worthy opponent.(96 Defending)<br /> |
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Taking stock of its defensive abilities, and attacking with a steel stiletto, you are certain that the skeletal kobold savage is well beneath your abilities.(92 Melee Mastery)<br /> |
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If you attacked with a steel stiletto, you are certain that the enemy would train somewhat poorly. (97 Small Edged)<br /> |
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If you threw the stiletto at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows. (0)<br /> |
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If you defended by parrying attacks, you are certain that the enemy would train acceptably. (96 Parry)<br /> |
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If you defended by evading attacks, you are certain that the enemy would train acceptably. (97 Evasion)<br /> |
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If you defended by blocking attacks, you are certain that the enemy would train acceptably. (95 Shield Usage)<br /> |
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If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (87 Tactics)<br /> |
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If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly. (105 Targeted Magic)<br /> |
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If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (102 Debilitation)<br /> |
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</blockquote> |
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===Equipment/Loot=== |
===Equipment/Loot=== |
Revision as of 14:06, 3 December 2014
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Description
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.
In Depth
Still teaching weapons well at 120 ranks. Still getting good hits occasionally at 110 defenses.
3.1
- General information.
Don't spawn the greatest on the Trail of Bones. Would eventually get 4 on me though.
Headhunters will stay at missile throwing spears. Once engaged at melee they will stop throwing their spears and attack normally.
- Cleric. With Benediction, PFE, MPP, GG, MAPP, and Centering. Could still handle four with no buffs at my ranks.
I think a cleric would be able to handle these as early as 65 ranks in combats and the appropriate buffs.
- Headhunter
You are certain that it is rather weaker than you are.(25)
You are certain that it is about as agile as you are.(21)
You are certain that it is somewhat less disciplined than you are.(20)
You are certain that it is about as quick to react as you are.(22)
You are certain that it is somewhat less conditioned than you are.(20)
- Savage
You are certain that it is about as strong as you are.(25)
You are certain that it is rather less agile than you are.(21)
You are certain that it is somewhat less disciplined than you are.(20)
You are certain that it is not quite as quick to react as you are.(22)
You are certain that it is somewhat less conditioned than you are.(20)
- Both Appraised the same for combats
Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a steel stiletto, you are certain that the skeletal kobold savage is a worthy opponent.(96 Defending)
Taking stock of its defensive abilities, and attacking with a steel stiletto, you are certain that the skeletal kobold savage is well beneath your abilities.(92 Melee Mastery)
If you attacked with a steel stiletto, you are certain that the enemy would train somewhat poorly. (97 Small Edged)
If you threw the stiletto at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows. (0)
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (96 Parry)
If you defended by evading attacks, you are certain that the enemy would train acceptably. (97 Evasion)
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (95 Shield Usage)
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (87 Tactics)
If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly. (105 Targeted Magic)
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (102 Debilitation)
Equipment/Loot
- Boxes require 75 ranks of Lockpicking & Disarm
- Hard caps Hiding and Stalking at 162
May be wearing any of the following:
(All armor is damaged)
- a bone-studded leather helm
- an iron-banded leather helm
- a mud-caked leather helm
- a rusty bascinet helm
- a warped bascinet helm
- a dented bascinet helm
- a charred cuirbouilli coat
- a cracked cuirbouilli coat
- a mud-caked cuirbouilli coat
- some gashed half plate
- some mud-caked half plate
- some rusted half plate
- some mud-caked double leather
- some rotting double leather
- some blackened double leather
- a rusted metal breastplate
- a warped metal breastplate
- a mud-caked metal breastplate
- some charred bone-studded greaves
- some muddy bone-studded greaves
- some rotting bone-studded greaves
- some rusted plate greaves
- some warped plate greaves
- some tarnished plate greaves
May be carrying any of the following:
- a ball and chain
- a battle axe
- a bo stick
- a cutlass
- a flail
- a flanged mace
- a greatsword
- a halberd
- a hunting sword
- a longsword
- a mace
- a pike
- a quarterstaff
- a scimitar
- a war club
- a war hammer
- a war mattock