Resurrection (2.0): Difference between revisions

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==Notes==
==Notes==
*{{com|GESTURE}} <tt><person></tt> after sensing their spirit clearly via infusion.
*{{com|GESTURE}} ''<person>'' after sensing their spirit clearly via infusion.
*Will pull the cleric out of hiding when the spell pulses.
*Will pull the cleric out of hiding when the spell pulses.
*Calls upon the patron deity of the Cleric.
*Calls upon the patron deity of the Cleric.

Revision as of 16:30, 22 July 2009


Cleric thumb.jpgCleric Guild


Resurrection
Abbreviation: REZZ
Prerequisites: Soul Bonding, 30th circle, Quest, Infusion Ability
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Corpses
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Resurrection spell is but one of the greatest gifts the Immortals may grant a Cleric. Once a soul is bonded to its body, this spell will return the body to life.
Effect: Unknown
Example Messaging: As you murmur a quiet prayer to <deity>, your hands begin to glow faintly silver. You extend a glowing hand towards the body of <Person>.

Dark crimson bands of light flow about the body of <person>, pulsating with a heartbeat rhythm. Silvery-grey tendrils twine around the dark crimson bands, seeping into the corpse. As the last tendril vanishes from view, the bands explode with a brilliant flash and <person> blinks dazedly, wobbling on his feet.

Devices/Tattoos: No devices or tattoos documented.

Notes

Also See

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