Heighten Pain (2.0): Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Spell |
{{Spell |
||
|name=Heighten Pain |
|name=Heighten Pain |
||
|minprep=2 |
|||
|abbrev=HP |
|abbrev=HP |
||
|validtarget=Critters, Others |
|validtarget=Critters, Others |
Revision as of 05:58, 13 December 2009
|
Abbreviation: | HP | |
---|---|---|
Prerequisites: | None | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / versus stamina"versus stamina" is not in the list (area of effect, cyclic, defense ignoring, shield ignoring, armor ignoring, armor piercing, glyph, healing, heavy offensive, instinct, ...) of allowed values for the "Ability type is" property. | |
Difficulty: | Unknown | |
Prep (min/max): | 2 / Unknown | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Critters, Others | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Heighten Pain spell surrounds your opponent with a wracking curse that amplifies the target's sense of pain, increasing the physical damage and discomfort they suffer for a short time.
Those who have been unlucky enough to be inflicted by the curse of Heighten Pain yet fortunate enough to escape the Necromancer's clutches report feeling wracked by constant and unceasing aches, even cool breeze against their skin feeling like being repeatedly bludgeoned. The effect is far worse when actual violence is underway, exacerbating even light cuts into something worse. | |
Effect: | Unknown | |
Example Messaging: | Possible Messaging: <Caster> gestures at <target>.
HP Interacting: The reddish-green energy arcs around <target> crackle ominously!
| |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Increases damage (opposite of damage reducer like Minor Physical Protection or Cage of Light)?
- Included in target's LOOK as: Reddish-green energy arcs malevolently around <target>'s body, causing him heightened pain.