Halt (2.0): Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
m (moved Halt to Halt (2.0))
(No difference)

Revision as of 23:11, 22 January 2013


Paladin thumb.jpgPaladin Guild


Halt
Abbreviation: HALT
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 3 / 69
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Players or Creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
Effect: Unknown
Example Messaging: Success: You stare intently at <target>, stopping <him/her> in <his/her> tracks with your gaze.

<Caster> stares intently at you, stopping you in your tracks with <his/her> gaze.

Failure: <Caster> stares at you intently as if trying to stop you in your tracks with his gaze.
<Caster> and <target> stare at each other intently for a few moments.

Devices/Tattoos: No devices or tattoos documented.

Restrictions

Paladins must have a minimum soul state to cast this spell.

Notes

  • 8 seconds is the minimum duration of Halt. It is slightly longer than Stun Foe.
  • The maximum duration of Halt is slightly shorter than Stun Foe.


Related Forum Posts

Click here to search for related posts.