Primary Magic skill: Difference between revisions
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'''Primary Magic''' (also known as '''PM''' or simply '''Primary''') determines how much power you can put into a [[Spells|spell]] without backfiring, as well as increasing the effectiveness of certain spells. |
'''Primary Magic''' (also known as '''PM''' or simply '''Primary''') determines how much power you can put into a [[Spells|spell]] without backfiring, as well as increasing the effectiveness of certain spells. |
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Until December 11, 2009, all magic users had a skill called "Primary Magic." |
Until December 11, 2009, all magic users had a single skill called "Primary Magic." After that date, the name of the skill is different depending on the type of ability it powers. |
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*Arcane Magic (for [[Necromancers]]) |
*Arcane Magic (for [[Necromancers]]) |
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*Life Magic (for [[Empaths]] and [[Rangers]]) |
*Life Magic (for [[Empaths]] and [[Rangers]]) |
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*Lunar Magic (for [[Moon Mages]]) |
*Lunar Magic (for [[Moon Mages]]) |
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*Inner Fire (for [[Barbarians]]) |
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Outside teaching issues, the skill works the same for all guilds. |
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==Teaching== |
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Attempting to teach someone using a different form of skill, such as a Lunar Magic caster teaching an Elemental Magic user, will result instead in the learning of the [[Sorcery skill]]. Teaching within mana types will teach the skill, even if the teacher and student are different guilds, such as a Bard teaching a Warrior Mage. |
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Magic users cannot teach this skill to non-magic users. |
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==Training== |
==Training== |
Revision as of 01:07, 12 February 2013
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Primary Magic (also known as PM or simply Primary) determines how much power you can put into a spell without backfiring, as well as increasing the effectiveness of certain spells.
Until December 11, 2009, all magic users had a single skill called "Primary Magic." After that date, the name of the skill is different depending on the type of ability it powers.
- Arcane Magic (for Necromancers)
- Elemental Magic (for Bards and Warrior Mages)
- Holy Magic (for Clerics and Paladins)
- Inner Magic (for Barbarians, Thieves and Traders)
- Life Magic (for Empaths and Rangers)
- Lunar Magic (for Moon Mages)
- Inner Fire (for Barbarians)
Outside teaching issues, the skill works the same for all guilds.
Teaching
Attempting to teach someone using a different form of skill, such as a Lunar Magic caster teaching an Elemental Magic user, will result instead in the learning of the Sorcery skill. Teaching within mana types will teach the skill, even if the teacher and student are different guilds, such as a Bard teaching a Warrior Mage.
Magic users cannot teach this skill to non-magic users.
Training
In general, PM is learned best from casting higher tier (thus more difficult) spells without full preparation, especially when straining your ability (i.e. near backfiring).