Brawling skill: Difference between revisions

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The brawling skill encompasses the use of a character's body and improvised or brawling-specific weapons to fight. This can mean anything from bashing someone over the head with a rock, wrestling an opponent to the ground, or kicking them in the head.
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Brawling is commonly trained as an auxiliary weapon skill, with many players throwing the occasional KICK or CIRCLE command into their weapon training routines. While of dubious effectiveness at first, brawling attacks have the potential to become an extremely valuable set of combat options. Some characters forego weapon training entirely and focus on brawling as a primary method of fighting.
<font size=5>Warning: Brawling is extremely broken right now. Only the direct damage attacks function as intended. Others, including {{com|grapple}}, have massive bugs.</font>


Notably, many brawling maneuvers will not cause [[Empath|empathic shock]], and the skill is favored by [[Empath|empaths]] for this reason.


==Brawling Maneuvers==
Brawling is the art of using your own limbs to deal damage to your opponent pretty much in any way you know how. A useful skill for its shove and circle moves. And a favorite for GM attention. If you train this you can except lots of goodies in terms of skill specific items and ongoing system development. It is also one of the few weapon skills that can be trained on anything at any rank. Circle, bob and weave will lock brawling on any critter that trains your main weapon.


==Damage==
===Standard===
Mostly executed at melee, most brawling commands are done outside of grapple mode. They are as follows:


#Bob: Attempt to evade incoming attacks by making yourself a smaller target.
*Substances that are burning can ignite naphtha in combat.
#Chop: Execute a "Karate Chop" with the edge of a free hand.
*The [[Warrior Mage]] spell [[Mantle of Flame]] enhances brawling damage as well as ignites naphtha in combat. How much mana you pump into the spell matters.
#Circle: Circle the enemy, attempting to move into better position.
*The armor your wear can increase the damage you deal. For example, wearing [[Heavy_Plate_skill|Heavy Plate]] gauntlets will add a hefty amount of damage to your punches.
#Claw: Rake the enemy with your fingertips (or claws, if you've got them). Requires an empty hand.
#Draw: A weaker punch that devotes some energy to improving your position. Needs an open hand.
#Elbow: Strike the enemy with your elbow, does not require a free hand.
#Feint: A weak attack that can be substituted for a stronger one. Feinting is a defensive maneuver that works in a combo like the move it's imitating. It can also trick an intelligent opponent into thinking you've just left yourself open with, say, a lunge.
#Gouge: Jab at the enemy with the fingertips of a free hand.
#Grapple: Attempt to enter grapple mode, see below.
#Jab: A quick punch made with a free hand that relies on agility rather than brute force.
#Kick: Attack by kicking your foot at the enemy. Can be done with both hands full.
#Lunge: Slam the enemy using your whole body. This move can heavily penalize your balance and position, so use it wisely.
#Punch: A straightforward attack using an empty hand.
#Shove: Attempt to push the enemy away. This can sometimes send them all the way to missile range and knock them over.
#Slam: A heavy attack made with the fists. Needs a free hand.
#Slap: An open-handed attack with the palm. Dreadfully embarrassing.
#Weave: Attempt to throw the enemy off balance with a sudden sidestep.


===Grappling===
===Stats and Brawling Damage:===
Some maneuvers can only be executed while grappling. Others can be used at either range. It is interesting to note that while grappling, some weapons are usable while others are not. A skilled grappler can deny the enemy use of his weapon while still freely using his own. Below is a list of moves that either change dramatically or are only usable while grappling.


#Bite: Bite at the enemy with your teeth.
#Butt: Headbutt the enemy. Always good for a laugh.
#Circle: Circling while grappling attempts to spin your enemy off balance bodily. This can actually knock an opponent off of their feet while maintaining the grapple, giving you a serious advantage.
#Knee: Bring your knee up to hit an opponent.
#Retreat: You attempt to break the grapple by retreating. Relies on reflex and agility.
#Shove: This attempts to break the grapple by pushing the enemy away. Relies on strength and stamina.

====Weapons Usable While Grappling====
*Light Edged
*Light Blunt
*Quarter Staff
*Short Staff

==Brawling Equipment==

===Brawling With Improvised Weapons===
Many [[Foraging Skill|foragable]] items, such as tree branches and rocks, may be used for brawling. While not particularly powerful, these items can be useful in particular situations, such as when playing with fire.

===Playing With Fire===
If you manage to douse an enemy with [[naphtha]], you can strike them with a burning object and set them on fire! Being engulfed in flames will cause your opponent to suffer vitality damage and numerous wounds over time. If they attempt to extinguish the flames, they will be at your mercy, as the most effective way to put out the fire is for them to lie on the ground and roll. Good items for this are logs and branches, as they tend to hit more effectively than other burnable items.

===Armor===
Armor adds a minor amount to your damage, apparently based on the armor type and nothing else. The heavier the type of armor, the more damage you will do, with heavy plate doing the most, and cloth doing the least. In order to do this extra damage, you must have armor on the body part you are attacking with, such as gauntlets for punching or greaves for kicking.

===Brawling Items===
A small number of special brawling items are available for purchase around Elanthia. Parry sticks, footwraps, and brass knuckles are all items which can significantly add to your offensive and defensive capabilities while brawling. Similar to armor, these items cover a specific area and add to damage done with that body part.

==Special Attacks:==
Certain races receive special attacks based on their anatomy. Some classes also receive bonuses or special maneuvers.

*[[Barbarian]] - Barbarians can choke enemies while grappling them. Note that you have to specify the enemy in the command, so type >choke goblin, rather than just >choke. The first choke begins strangling the enemy, which will slowly drain their vitality. If you try to choke them a second time, you will attempt to snap their neck, causing instant death.
*[[:Category:Prydaen|Prydaen]] - Prydaen claws are much stronger than normal, and do quite a bit of slice damage.
*[[:Category:Rakash|Rakash]] - Rakash in moonskin can bite without grappling, and do a hefty amount of extra damage.
*[[:Category:S'Kra Mur|S'Kra]] - S'kra Mur have sharp fangs, and while they lack the Rakash ability to bite without grappling, they do additional damage while grappling.
*[[Warrior Mage]] - The Warrior Mage spell [[Mantle of Flame]] causes you to do additional fire damage while brawling. You will see additional messaging when attacking, and while grappling an opponent, they will occasionally be burned by the flames surrounding you.

==Mechanics and Strategy==

===Stats and Brawling Damage:===
Different stats will increase the damage dealt by particular brawling maneuvers. ([http://www.play.net/forums/messages.asp?forum=20&category=9&topic=1&message=82 Ssra])
Different stats will increase the damage dealt by particular brawling maneuvers. ([http://www.play.net/forums/messages.asp?forum=20&category=9&topic=1&message=82 Ssra])
*[[Strength]] & [[Stamina]]: {{com|Punch}}, {{com|Slice}}, {{com|Gouge}}, {{com|Kick}}, {{com|Elbow}}, {{com|Knee}}, {{com|Butt}}, {{com|Lunge}}, {{com|Punch}}, {{com|Slam}}
*[[Strength]] & [[Stamina]]: {{com|Punch}}, {{com|Slice}}, {{com|Gouge}}, {{com|Kick}}, {{com|Elbow}}, {{com|Knee}}, {{com|Butt}}, {{com|Lunge}}, {{com|Punch}}, {{com|Slam}}
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*Agility & Reflex: {{com|Claw}}, {{com|Jab}}, {{com|Feint}}
*Agility & Reflex: {{com|Claw}}, {{com|Jab}}, {{com|Feint}}


====Racial Damage Bonuses:====
===Empaths and Brawling:===
Empaths may use many, but not all, brawling commands. Basically anything that makes contact with the enemy can cause harm, which will give you shock. The following may be used without causing shock: Bob, Weave, Circle, Tackle, Grapple, Shove. Training Brawling can be an effective way for an empath to maintain position and balance in combat without actually hurting anything. Additionally, a skilled empath could shove or grapple an opponent to restrain them while another character made the kill.

* [[:Category:Prydaen|Prydaens]] - Claw
*[[:Category:Rakash|Rakash]] - Bite (when in animal form)
*[[:Category:S'Kra Mur|S'Kra]] - Bite

==Empaths and Brawling:==
Empaths may use many, but not all, brawling commands. Basically anything that makes contact with the enemy can cause harm, which will give you shock. The following may be used without causing shock: Bob, Weave, Circle, Tackle, Grapple, Shove


[[Category:Combat]]
[[Category:Combat]]

Revision as of 14:29, 6 July 2009

The brawling skill encompasses the use of a character's body and improvised or brawling-specific weapons to fight. This can mean anything from bashing someone over the head with a rock, wrestling an opponent to the ground, or kicking them in the head.

Brawling is commonly trained as an auxiliary weapon skill, with many players throwing the occasional KICK or CIRCLE command into their weapon training routines. While of dubious effectiveness at first, brawling attacks have the potential to become an extremely valuable set of combat options. Some characters forego weapon training entirely and focus on brawling as a primary method of fighting.

Notably, many brawling maneuvers will not cause empathic shock, and the skill is favored by empaths for this reason.

Brawling Maneuvers

Standard

Mostly executed at melee, most brawling commands are done outside of grapple mode. They are as follows:

  1. Bob: Attempt to evade incoming attacks by making yourself a smaller target.
  2. Chop: Execute a "Karate Chop" with the edge of a free hand.
  3. Circle: Circle the enemy, attempting to move into better position.
  4. Claw: Rake the enemy with your fingertips (or claws, if you've got them). Requires an empty hand.
  5. Draw: A weaker punch that devotes some energy to improving your position. Needs an open hand.
  6. Elbow: Strike the enemy with your elbow, does not require a free hand.
  7. Feint: A weak attack that can be substituted for a stronger one. Feinting is a defensive maneuver that works in a combo like the move it's imitating. It can also trick an intelligent opponent into thinking you've just left yourself open with, say, a lunge.
  8. Gouge: Jab at the enemy with the fingertips of a free hand.
  9. Grapple: Attempt to enter grapple mode, see below.
  10. Jab: A quick punch made with a free hand that relies on agility rather than brute force.
  11. Kick: Attack by kicking your foot at the enemy. Can be done with both hands full.
  12. Lunge: Slam the enemy using your whole body. This move can heavily penalize your balance and position, so use it wisely.
  13. Punch: A straightforward attack using an empty hand.
  14. Shove: Attempt to push the enemy away. This can sometimes send them all the way to missile range and knock them over.
  15. Slam: A heavy attack made with the fists. Needs a free hand.
  16. Slap: An open-handed attack with the palm. Dreadfully embarrassing.
  17. Weave: Attempt to throw the enemy off balance with a sudden sidestep.

Grappling

Some maneuvers can only be executed while grappling. Others can be used at either range. It is interesting to note that while grappling, some weapons are usable while others are not. A skilled grappler can deny the enemy use of his weapon while still freely using his own. Below is a list of moves that either change dramatically or are only usable while grappling.

  1. Bite: Bite at the enemy with your teeth.
  2. Butt: Headbutt the enemy. Always good for a laugh.
  3. Circle: Circling while grappling attempts to spin your enemy off balance bodily. This can actually knock an opponent off of their feet while maintaining the grapple, giving you a serious advantage.
  4. Knee: Bring your knee up to hit an opponent.
  5. Retreat: You attempt to break the grapple by retreating. Relies on reflex and agility.
  6. Shove: This attempts to break the grapple by pushing the enemy away. Relies on strength and stamina.

Weapons Usable While Grappling

  • Light Edged
  • Light Blunt
  • Quarter Staff
  • Short Staff

Brawling Equipment

Brawling With Improvised Weapons

Many foragable items, such as tree branches and rocks, may be used for brawling. While not particularly powerful, these items can be useful in particular situations, such as when playing with fire.

Playing With Fire

If you manage to douse an enemy with naphtha, you can strike them with a burning object and set them on fire! Being engulfed in flames will cause your opponent to suffer vitality damage and numerous wounds over time. If they attempt to extinguish the flames, they will be at your mercy, as the most effective way to put out the fire is for them to lie on the ground and roll. Good items for this are logs and branches, as they tend to hit more effectively than other burnable items.

Armor

Armor adds a minor amount to your damage, apparently based on the armor type and nothing else. The heavier the type of armor, the more damage you will do, with heavy plate doing the most, and cloth doing the least. In order to do this extra damage, you must have armor on the body part you are attacking with, such as gauntlets for punching or greaves for kicking.

Brawling Items

A small number of special brawling items are available for purchase around Elanthia. Parry sticks, footwraps, and brass knuckles are all items which can significantly add to your offensive and defensive capabilities while brawling. Similar to armor, these items cover a specific area and add to damage done with that body part.

Special Attacks:

Certain races receive special attacks based on their anatomy. Some classes also receive bonuses or special maneuvers.

  • Barbarian - Barbarians can choke enemies while grappling them. Note that you have to specify the enemy in the command, so type >choke goblin, rather than just >choke. The first choke begins strangling the enemy, which will slowly drain their vitality. If you try to choke them a second time, you will attempt to snap their neck, causing instant death.
  • Prydaen - Prydaen claws are much stronger than normal, and do quite a bit of slice damage.
  • Rakash - Rakash in moonskin can bite without grappling, and do a hefty amount of extra damage.
  • S'Kra - S'kra Mur have sharp fangs, and while they lack the Rakash ability to bite without grappling, they do additional damage while grappling.
  • Warrior Mage - The Warrior Mage spell Mantle of Flame causes you to do additional fire damage while brawling. You will see additional messaging when attacking, and while grappling an opponent, they will occasionally be burned by the flames surrounding you.

Mechanics and Strategy

Stats and Brawling Damage:

Different stats will increase the damage dealt by particular brawling maneuvers. (Ssra)

Empaths and Brawling:

Empaths may use many, but not all, brawling commands. Basically anything that makes contact with the enemy can cause harm, which will give you shock. The following may be used without causing shock: Bob, Weave, Circle, Tackle, Grapple, Shove. Training Brawling can be an effective way for an empath to maintain position and balance in combat without actually hurting anything. Additionally, a skilled empath could shove or grapple an opponent to restrain them while another character made the kill.