Carving discipline: Difference between revisions

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==Shaping==
==Shaping==
The first step is to turn your carving book to the desired chapter and page, then {{com|study}} it. After that, {{com|carve}} ''<rock/item>'' {{tt|with chisel}}, until the item is complete or a problem is reached.
The first step is to turn your carving book to the desired chapter and page, then {{com|study}} it. After that, {{com|carve}} ''<rock/item>'' {{tt|with chisel}} (or {{com|carve}} ''<bone stack/item>'' {{tt|with bonesaw}}, until the item is complete or a problem is reached.
* If item develops an uneven texture or becomes no longer level, hold a rasp and {{com|scrape}} ''<object>'' {{tt|with rasp}}.
* If item develops an uneven texture or becomes no longer level, hold a rasp and {{com|scrape}} ''<object>'' {{tt|with rasp}}.
* If discolored areas are discovered then {{com|apply}} {{tt|polish to}} ''<item>''.
* If discolored areas are discovered then {{com|apply}} {{tt|polish to}} ''<item>''.

Revision as of 19:11, 2 January 2013


The Carving discipline involves the shaping of non-metal objects into utility forms.

The only available places to practice carving currently are the Crossing Engineering Society and the Riverhaven Engineering Society.

Basics

The ANALYZE command generally can be used to determine the qualities of items, as well as the next step they require. For more specific information, APPRAISE the item CAREFULLY to tell you how its inherent properties compare on the Trader Scale.

Apu's Guide to Stonecarving

Techniques

See Carving Techniques.

Materials/Preparation

See Crafting Materials.

Stone

Stone materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of mining.

  • "The hardness of the stone affects how good of a weapon it makes.
  • The durability will affect how well it holds up to wear.
  • Each stone has a density that affects how much items crafted from it weigh,
  • and a value modifier that determines how much things created from it cost.
  • A stone's workability affects how much additional skill is necessary to craft items from it. I think that is all of them." -Kodius

The hardest materials are quartzite and obsidian, followed by granite and andesite, and onyx isn't bad either. Quartzite is easier to work with and is more durabile than obsidian, so it could be said to be the best material for stone weapons. For stone stirring rods density is the relevant stat, so limestone and sandstone make the fastest rods, but limestone has significantly greater durability.


Bone

Dead critters can be ARRANGEd for bone and then SKINed. After which the bones need to be scraped clean with a scraper, then bleached with a solution.

Tools

See Crafting Tools for an in depth discussion of them.

Shaping

The first step is to turn your carving book to the desired chapter and page, then STUDY it. After that, CARVE <rock/item> WITH CHISEL (or CARVE <bone stack/item> WITH BONESAW, until the item is complete or a problem is reached.

  • If item develops an uneven texture or becomes no longer level, hold a rasp and SCRAPE <object> WITH RASP.
  • If discolored areas are discovered then APPLY POLISH TO <item>.
  • If the carving results in jagged edges, RUB <item> WITH RIFFLERS.

For some items, a handle such as the long or short poles must be added using ASSEMBLE <item> WITH POLE.

Item List

See Carving Products.

Related Forum Posts

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