Adan'f shadow mage: Difference between revisions

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===Death and items===
===Death and items===
Adan'f will, on occasion, pick up the fallen weapon of the recently deceased and put it into their cloak, but will ignore [[Bonding|bonded]]/[[Item Registration|registered]] items or mining materials.
Adan'f will, on occasion, pick up the fallen weapon of the recently deceased and put it into their cloak, but will ignore [[Bonding|bonded]]/[[Item Registration|registered]] items or mining materials.

They will also pick up boxes, gems, and possibly mined materials.

NOTE: Items they pick up can be found inside their black cloaks after they have been killed and looted.


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Revision as of 14:01, 3 October 2012


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  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on attack range, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on skinning skill required, Infobox entry on maximum arranged skin value, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Adan'f Shadow Mage
Adanfmage.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 250 to 400
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Pole
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Part Name Adan'f tail barb
Part Weight 4
Ranks Required 175<x<200(wood)/300?(caves)"" can not be assigned to a declared number type with value 175.
Max Value 245 Dokoras339.523 Kronars <br />271.619 Lirums <br />0.34 LTBpoints <br />0.34 Tickets <br />0.34 Scrips <br />
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

Like all of the Adan'f race, the mage vaguely resembles a large lizard, complete with reddish-black scales and forked tongue. Slitted golden eyes are set deeply into its narrow skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a slender, almost frail, body. Its delicate tail is tipped with one gleaming talon, though the tail appears too weak to use as a weapon. The mage wears a long hooded cloak of deep black cloth, its surface lumpy with concealed items. One of its three-fingered hands holds an oak staff topped with a jackal's skull.

In Depth

Special Attacks

Casts Dinazen Olkar, Tezirah's Veil, and Mental Blast.

With 300 evasion and stance set to 100% evasion and the rest to parry, Dinazen Olkar can single shot kill. Having shield skill comparable and stance set to it is necessary for safe hunting.

Equipment/Loot

The staff cannot be picked up.



Death and items

Adan'f will, on occasion, pick up the fallen weapon of the recently deceased and put it into their cloak, but will ignore bonded/registered items or mining materials.

They will also pick up boxes, gems, and possibly mined materials.

NOTE: Items they pick up can be found inside their black cloaks after they have been killed and looted.


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