Thanatological rituals: Difference between revisions
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
The most time-consuming ritual in the Necromancer's arsenal, the ritual to Arise is performed just before the sorcerous magic needed to imbue a corpse with false life is enacted. The corpse in question must have already been PRESERVEd. |
The most time-consuming ritual in the Necromancer's arsenal, the ritual to Arise is performed just before the sorcerous magic needed to imbue a corpse with false life is enacted. The corpse in question must have already been PRESERVEd. |
||
{{RefAl|r=y}} |
|||
==References== |
|||
<references/> |
|||
{{Cat|Necromancer Abilities}} |
{{Cat|Necromancer Abilities}} |
Revision as of 22:02, 4 April 2013
The rituals PERFORMed by a Necromancer on corpses and corpse parts will be their primary source for learning the Thanatology skill.
So far, five have been mentioned.[1]
Preserve (1st Circle)
The preservation ritual does basically what its name implies, preserves a corpse so that it will not decay at the accelerated rate species of Elanthia (that are not adventurers) seem to enjoy. A preparatory ritual for other things, the preservation ritual will make a dead body last much longer, or until SKINned and SEARCHed. Utilization of this ritual requires/teaches some knowledge of first aid, and prevents the Consume Flesh and Harvest rituals.
Harvest (2nd Circle)
The harvesting ritual allows a Necromancer to carve a piece of a corpse out for personal use to some diabolical end at a later point. Doing this ruins any possibility that the corpse could be skinned, but perhaps the Necromancer achieves some higher benefit from it later. Utilization of this ritual requires/teaches some knowledge of skinning, and cannot be done if the corpse has been SKINned.
Fetish (3rd Circle)
The only ritual that is not performed on a corpse, this blasphemous ritual imbues a necrotic item that the Necromancer is holding with the power of death. It is presently unknown what uses these fetishes hold, or how many variants there are. Initial observation suggests that the item must be properly set up beforehand, and this ritual is just the final touch.
Cut Hand (5th Circle)
Using your ritual knife, you cut your hand (non-damaging) to act as a component by spells in the Blood Magic book. Teaches a small amount of thanatology.
Consume Flesh (15th Circle)
Requires a corpse to be present (PC or NPC). To heal a part on yourself, the corpse must have its corresponding part not already destroyed. The ritual will destroy the corresponding part on the corpse while healing it on the necromancer. This is not actual consumption, but a magical effect.
Arise (20th Circle)
The most time-consuming ritual in the Necromancer's arsenal, the ritual to Arise is performed just before the sorcerous magic needed to imbue a corpse with false life is enacted. The corpse in question must have already been PRESERVEd.