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What to steal: Difference between revisions
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|[[Milgrym's Weapons]] |
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Revision as of 17:05, 8 February 2009
This article is designed to give you an idea of what you can steal at a given rank of Stealing skill. As a thief (or any other character with whom you want to learn the fine art of stealing) it can sometimes be difficult to figure out what you can steal safely while reaping the maximum experience reward from your crime. I hope others will contribute to this page and I will continue to contribute as my stealing skill goes up and as I find more items and shops from which to steal. If you do contribute, please follow the format you see below -- or, if you can think of a better format, change everything to match that format when you implement it.
-Snuftak
~70 Lessons
Here are some runs that should teach you the max amount possible at around seventy lessons:
Crossing
Shop | Item | # to Steal | Extra Info |
---|---|---|---|
Falken's Tannery | Stout Thread | 4 | Cannot Hide |
Chizili's Alchemical Goods | Tukai Stones | 3 | |
Ragge's Locksmithing | Stout Lockpick | 8 | Do Not Hide |
The True Bard D'Or | Bones | 3 | |
Tembeg's Armory | Leather Reinforced Helm, Reinforced Greaves | 2x Helm, 3x Greaves | |
Milgrym's Weapons | Short Sword, Dagger | Sword x2, Dagger x4 | |
Berolt's Dry Goods | Dagger Sheath | 4 | |
Grisgonda's Gems and Jewels | Band | 4 |
You should learn the maximum amount possible by the time you reach or finish with Berolt's if you follow the list in order.