As with most furriers, bundling ropes are available here.
[Falken's Tannery, Workshop]
The Tannery, presided over by the ever-alert Falken, reeks of dead things, chemicals, and unwashed adventurers who rush in to sell or appraise their latest haul of skins and furs. On the rough, deobar-paneled walls are mounted stuffed heads of animals, and specimens of birds and fish. You are struck by the absence of stuffed reptiles, however. On the counter lies a bundle of assorted furs and hides.
You also see a stuffed stag's head, a stuffed vulture, the tanner Falken and a sturdy door.
Obvious exits: west, out.
[Falken's Tannery, Fitting Room]
Here Falken personally fits you for your new hide, skin, fur or leather accoutrements. A full-length sheet of metal, polished to a mirror-like finish, on the far wall reflects your image. In the mirror's reflection, you also notice that the walls of the fitting room are hung with rare furs and exotic pelts, some of creatures you have only heard or dreamt about, but never seen. On a cluttered worktable in the corner, awls, leather thongs and other tools of the trade are scattered about.
Obvious exits: east, west.
[Falken's Tannery, Supply Room]
Jars and bottles are neatly arranged on a number of well-made pine shelves affixed to the walls. Several bins overflow with small tools and crude scrapers. A bored clerk lounges on a stout chair behind a wide counter.
You also see Clerk Shaefferty.
Obvious exits: east.