Weapon:Curved windsteel scythe with an etched design
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| curved windsteel scythe with an etched design | |
|---|---|
| Look: | Carved into a fat stubby handle and polished to bring out the jagged reddish-brown graining of the darkspine to stand out against the dull finish of the metal. The wicked curve of the blade has been etched with twisted bones and sharpened to a razor-sharp point. |
| Type: | Polearms |
| Range: | pole |
| Puncture: | heavy (9/28) |
| Slice: | severe (13/28) |
| Impact: | moderate (7/28) |
| Fire: | no (0/28) |
| Cold: | no (0/28) |
| Electric: | no (0/28) |
| Force of Impact: | inadequately (4/17) |
| Balance: | inadequately (4/17) |
| Suitedness: | well (9/17) |
| Construction: | highly protected (13/18) |
| Metal: | Yes |
| Weight: | 70 stones |
| Appraised Cost: | 312,500 Kronars250,000 Lirums <br />225,500 Dokoras <br />312.5 LTBpoints <br />312.5 Tickets <br />312.5 Scrips <br /> |
| Properties: |
|
| Enchantment: | poor (4/10) potency central (10/10) complexity somewhat precise (4/11) precision Lesser (2/4) grade Bonus to proc chance |
| Flare: | Sonic damage (lightning-white) |
| Dimensions: | 22 length x 2 width x 1 height |
| Sources: | Source is Aesthene's Close 452/End Loot |
| Verb | Actions |
|---|---|
| CLENCH | First Person: You bounce nimbly on the balls of your feet, lightly gripping your windsteel scythe as you loosen up your arms and shoulders. |
| No messaging for second person. | |
| Third Person: <Player> bounces nimbly on the balls of <his/her> feet, lightly gripping <his/her> windsteel scythe as he loosens up <his/her> arms and shoulders. | |
| HUG | First Person: You lovingly cradle a(n) curved windsteel scythe with an etched design, warmly gazing at it like it's your best friend. |
| No messaging for second person. | |
| Third Person: <Player> lovingly cradles a(n) curved windsteel scythe with an etched design, warmly gazing at it like it's <his/her> best friend. | |
| NUDGE | First Person: You distractedly pick at the grip of your windsteel scythe, buffing the same spot over and over with the pad of your thumb. |
| No messaging for second person. | |
| Third Person: <Player> distractedly picks at the grip of <his/her> windsteel scythe, buffing the same spot over and over with the pad of <his/her> thumb. | |
| NUDGE at target | First Person: You distractedly pick at the grip of your windsteel scythe, glancing at <Target> while buffing the same spot over and over with the pad of your thumb. |
| Second Person: <Player> distractedly picks at the grip of <his/her> windsteel scythe, glancing at you while buffing the same spot over and over with the pad of <his/her> thumb. | |
| Third Person: <Player> distractedly picks at the grip of <his/her> windsteel scythe, glancing at <Target> while buffing the same spot over and over with the pad of <his/her> thumb. | |
| PULL | First Person: You adopt a combat stance with your feet planted for balance and your windsteel scythe held at the ready. |
| No messaging for second person. | |
| Third Person: <Player> adopts a combat stance with <his/her> feet planted for balance and <his/her> windsteel scythe held at the ready. | |
| PULL at target | First Person: You adopt a combat stance with your feet planted for balance, and your windsteel scythe held at the ready while you stare intently at <Target>. |
| Second Person: <Player> adopts a combat stance with <his/her> feet placed for balance, and <his/her> windsteel scythe held at the ready while <he/she> stares intently at you. | |
| Third Person: <Player> adopts a combat stance with <his/her> feet planted for balance and <his/her> windsteel scythe held at the ready while <he/she> stares intently at <Target>. | |
| SHAKE | First Person: You break into a wild-eyed grin, grasping your windsteel scythe in a white-knuckle grip and shaking it above your head. |
| No messaging for second person. | |
| Third Person: <Player> breaks into a wild-eyed grin, grasping <his/her> windsteel scythe in a white-knuckle grip and shaking it above <his/her> head. | |
| SHAKE at target | First Person: You break into a wild-eyed grin, grasping your windsteel scythe in a white-knuckle grip and shaking it at <Target>! |
| Second Person: <Player> breaks into a wild-eyed grin, grasping <his/her> windsteel scythe in a white-knuckle grip and shaking it at you! | |
| Third Person: <Player> breaks into a wild-eyed grin, grasping <his/her> windsteel scythe in a white-knuckle grip and shaking it at <Target>! | |
| STARE | First Person: You gaze around with a gimlet-eyed stare, your <eye color> eyes flashing as you unconsciously clench a(n) curved windsteel scythe with an etched design. |
| No messaging for second person. | |
| Third Person: <Player> gazes around with a gimlet-eyed stare, <his/her> <eye color> eyes flashing as he unconsciously clenches a(n) curved windsteel scythe with an etched design. | |
| TILT | First Person: You lean to one side, standing hip-shod with your windsteel scythe casually propped across your shoulders. |
| No messaging for second person. | |
| Third Person: <Player> leans to one side, standing hip-shod with <his/her> windsteel scythe casually propped across <his/her> shoulders. | |
| TILT at target | First Person: You lean to one side, standing hip-shod with your windsteel scythe casually propped across your shoulders as you gaze at <Target> with a carefully blank expression. |
| Second Person: <Player> leans to one side, standing hip-shod with <his/her> windsteel scythe casually propped across <his/her> shoulders as he gazes at you with a carefully blank expression. | |
| Third Person: <Player> leans to one side, standing hip-shod with <his/her> windsteel scythe casually propped across <his/her> shoulders as he gazes at <Target> with a carefully blank expression. | |
| WAVE | First Person: You abruptly raise a(n) curved windsteel scythe with an etched design over your head and let loose an eardrum-rattling war cry! |
| No messaging for second person. | |
| Third Person: <Player> abruptly raises a(n) curved windsteel scythe with an etched design over <his/her> head and lets loose an eardrum-rattling war cry! | |
| WAVE at target | First Person: You abruptly raise a(n) curved windsteel scythe with an etched design over your head and let loose an eardrum-rattling war cry in <Target>'s direction! |
| Second Person: <Player> abruptly raises a(n) curved windsteel scythe with an etched design over <his/her> head and lets loose an eardrum-rattling war cry in your direction. | |
| Third Person: <Player> abruptly raises a(n) curved windsteel scythe with an etched design over <his/her> head and lets loose an eardrum-rattling war cry in <Target>'s direction! |