Weapon:Curved windsteel scythe with an etched design

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curved windsteel scythe with an etched design
Look: Carved into a fat stubby handle and polished to bring out the jagged reddish-brown graining of the darkspine to stand out against the dull finish of the metal. The wicked curve of the blade has been etched with twisted bones and sharpened to a razor-sharp point.
Type: Polearms
Range: pole
Puncture: heavy (9/28)
Slice: severe (13/28)
Impact: moderate (7/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: inadequately (4/17)
Balance: inadequately (4/17)
Suitedness: well (9/17)
Construction: highly protected (13/18)
Metal: Yes
Weight: 70 stones
Appraised Cost: 312,500 Kronars250,000 Lirums <br />225,500 Dokoras <br />312.5 LTBpoints <br />312.5 Tickets <br />312.5 Scrips <br />
Properties:
  • This item has more than normal or unusual verbs.
  • This item is enchanted through the enchanting crafting system.
Enchantment: poor (4/10) potency
central (10/10) complexity
somewhat precise (4/11) precision
Lesser (2/4) grade
Bonus to proc chance
Flare: Sonic damage (lightning-white)
Dimensions: 22 length x 2 width x 1 height
Sources: Source is Aesthene's Close 452/End Loot


Verb Actions
CLENCH First Person: You bounce nimbly on the balls of your feet, lightly gripping your windsteel scythe as you loosen up your arms and shoulders.
No messaging for second person.
Third Person: <Player> bounces nimbly on the balls of <his/her> feet, lightly gripping <his/her> windsteel scythe as he loosens up <his/her> arms and shoulders.
HUG First Person: You lovingly cradle a(n) curved windsteel scythe with an etched design, warmly gazing at it like it's your best friend.
No messaging for second person.
Third Person: <Player> lovingly cradles a(n) curved windsteel scythe with an etched design, warmly gazing at it like it's <his/her> best friend.
NUDGE First Person: You distractedly pick at the grip of your windsteel scythe, buffing the same spot over and over with the pad of your thumb.
No messaging for second person.
Third Person: <Player> distractedly picks at the grip of <his/her> windsteel scythe, buffing the same spot over and over with the pad of <his/her> thumb.
NUDGE at target First Person: You distractedly pick at the grip of your windsteel scythe, glancing at <Target> while buffing the same spot over and over with the pad of your thumb.
Second Person: <Player> distractedly picks at the grip of <his/her> windsteel scythe, glancing at you while buffing the same spot over and over with the pad of <his/her> thumb.
Third Person: <Player> distractedly picks at the grip of <his/her> windsteel scythe, glancing at <Target> while buffing the same spot over and over with the pad of <his/her> thumb.
PULL First Person: You adopt a combat stance with your feet planted for balance and your windsteel scythe held at the ready.
No messaging for second person.
Third Person: <Player> adopts a combat stance with <his/her> feet planted for balance and <his/her> windsteel scythe held at the ready.
PULL at target First Person: You adopt a combat stance with your feet planted for balance, and your windsteel scythe held at the ready while you stare intently at <Target>.
Second Person: <Player> adopts a combat stance with <his/her> feet placed for balance, and <his/her> windsteel scythe held at the ready while <he/she> stares intently at you.
Third Person: <Player> adopts a combat stance with <his/her> feet planted for balance and <his/her> windsteel scythe held at the ready while <he/she> stares intently at <Target>.
SHAKE First Person: You break into a wild-eyed grin, grasping your windsteel scythe in a white-knuckle grip and shaking it above your head.
No messaging for second person.
Third Person: <Player> breaks into a wild-eyed grin, grasping <his/her> windsteel scythe in a white-knuckle grip and shaking it above <his/her> head.
SHAKE at target First Person: You break into a wild-eyed grin, grasping your windsteel scythe in a white-knuckle grip and shaking it at <Target>!
Second Person: <Player> breaks into a wild-eyed grin, grasping <his/her> windsteel scythe in a white-knuckle grip and shaking it at you!
Third Person: <Player> breaks into a wild-eyed grin, grasping <his/her> windsteel scythe in a white-knuckle grip and shaking it at <Target>!
STARE First Person: You gaze around with a gimlet-eyed stare, your <eye color> eyes flashing as you unconsciously clench a(n) curved windsteel scythe with an etched design.
No messaging for second person.
Third Person: <Player> gazes around with a gimlet-eyed stare, <his/her> <eye color> eyes flashing as he unconsciously clenches a(n) curved windsteel scythe with an etched design.
TILT First Person: You lean to one side, standing hip-shod with your windsteel scythe casually propped across your shoulders.
No messaging for second person.
Third Person: <Player> leans to one side, standing hip-shod with <his/her> windsteel scythe casually propped across <his/her> shoulders.
TILT at target First Person: You lean to one side, standing hip-shod with your windsteel scythe casually propped across your shoulders as you gaze at <Target> with a carefully blank expression.
Second Person: <Player> leans to one side, standing hip-shod with <his/her> windsteel scythe casually propped across <his/her> shoulders as he gazes at you with a carefully blank expression.
Third Person: <Player> leans to one side, standing hip-shod with <his/her> windsteel scythe casually propped across <his/her> shoulders as he gazes at <Target> with a carefully blank expression.
WAVE First Person: You abruptly raise a(n) curved windsteel scythe with an etched design over your head and let loose an eardrum-rattling war cry!
No messaging for second person.
Third Person: <Player> abruptly raises a(n) curved windsteel scythe with an etched design over <his/her> head and lets loose an eardrum-rattling war cry!
WAVE at target First Person: You abruptly raise a(n) curved windsteel scythe with an etched design over your head and let loose an eardrum-rattling war cry in <Target>'s direction!
Second Person: <Player> abruptly raises a(n) curved windsteel scythe with an etched design over <his/her> head and lets loose an eardrum-rattling war cry in your direction.
Third Person: <Player> abruptly raises a(n) curved windsteel scythe with an etched design over <his/her> head and lets loose an eardrum-rattling war cry in <Target>'s direction!