Weapon:Aldamdin staff etched with numerous sigils

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aldamdin staff etched with numerous sigils
Look: The pure white metal shaft is incised with glowing sigils shifting in hue from pale to vibrant orange.
Type: Quarter Staff
Range: pole
Puncture: low (3/28)
Slice: no (0/28)
Impact: somewhat heavy (8/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: fairly (5/17)
Balance: very well (10/17)
Suitedness: poorly (3/17)
Construction: unusually resilient (16/18)
Metal: Yes
Weight: 30 stones
Appraised Cost: 5,000,000 Kronars4,000,000 Lirums <br />3,608,000 Dokoras <br />5,000 LTBpoints <br />5,000 Tickets <br />5,000 Scrips <br />
Properties:
  • This item is magical.
  • This item is enchanted through the enchanting crafting system.
  • This weapon has more than normal or unusual verbs.
Enchantment: excellent (10/10) potency
very simple (1/10) complexity
exceptionally precise (8/11) precision
Greater (3/4) grade
Bonus to ?
Glamour: Earth
Dimensions: 19 length x 1 width x 1 height
Sources: Source is Hollow Eve Festival 425/Auction

Has a Tier 4 and Grade 3 Earth Glamour enchantment. In addition to all the fun that enchantment provides it also has additional unique interactive bits to it that all ensure this particular staff remains unique from any other.

You sense a matrix formed using Elemental mana, commonly referred to as the Earth Glamour Trinket enchantment. The enchantment appears masterfully-crafted, has excellent potency, is very simple, and is exceptionally precise. The matrix originally supported 117 charges, and has 117 charges remaining.
You believe this item can be activated with rub, tap, shake and touch.

  • TILT: You lean on your staff, causing its sigils to pulse with a pale orange glow.
  • TOSS: You toss your staff into the air. Its sigils flare a vibrant orange and it begins to twirls slowly in place. After a moment the staff lands deftly back in your grasp.
  • FLIP: You casually turn the aldamdin staff in your hands to create a display of streaking orange lights.
  • CLEAN: A cloud of dust speckled with tiny motes of orange light billows from your aldamdin staff as you gently clean it.
  • RUB (uses a charge): You rub the staff. Nothing spectacular happens, but it does warm a bit in your grasp.
  • TAP (uses a charge): You tap an aldamdin staff etched with numerous sigils that you are holding.
You touch the staff, stirring up dust and some light shaking below.
You feel ever so slightly more athletic.
  • SHAKE (uses a charge): You shake the staff, causing some light shaking deep in the ground and a cloud of dust billowing behind you.
  • TOUCH (uses a charge): You touch the staff, stirring up dust and some light shaking below.
You feel ever so slightly more athletic.