Post:Test Instance: Evasion (and misc) Part 1 - 6/30/2009 - 9:33:58
Test Instance: Evasion (and misc) Part 1 · on 6/30/2009 9:33:58 AM | 166 |
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Heyo!
Since the discussion on fatigue seems to be dying down, I've added another batch of patches to the Test instance. IMPORTANT: The following is live in the Test Instance only. As with all the upcoming combat changes, they are a small part of a much larger picture. I am releasing in small pieces so that I can make sure the basic mechanics of each part is working as intended. Please keep in mind that there is more to come before getting too excited or upset. Like last time, I am going to make this one mostly PAFO for now. Here are some hints: (1) A major bug linking spirit health to combat has been squished. Ever wonder why the state of spirit health is reflected in combat messaging? Because it is supposed to have an impact, but instead it was basically figuring fatigue penalties twice instead. Oopsy! (2) The range of the combat random has been narrowed. As a result, while the random can still have a significant impact, it is no longer as large as it was previously. (3) The fatigue penalty for offenses has been reduced to be in line with those applied to defenses. (4) The rest of the updates are evasion-specific. I am not going to go into details on what changed at this point, because I want to see what (if anything) you notice during testing, and it is easier to get unbiased feedback if folks don't go in with certain expectations. As with fatigue, I will give hints and details as testing progresses. For now, I will say is that most if not all the changes will impact players only at this point. Critters should not see much change in their ability to evade (yet). In addition, because the effectiveness of parry and shield is directly related to the effectiveness of evasion, you may see a change in those skills as well. Nothing has changed (yet) for shield or parry, but it may seem that way because your evasion results may be different and that will trickle down to the other defenses. Please confine all responses, observations, and queries to the Combat - Weapons and Armor folder, please. Everyone did wonderful at that the last time, and it makes my job so very much easier, so please please continue! - GM Dartenian | |
This message was originally posted in Combat - Weapons and Armor (11) \ Game Master and Official Announcements, by DR-DARTENIAN on the play.net forums. |