Post:Test Instance: Evasion (and misc) Part 1 - 6/30/2009 - 9:53:33

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Re: Test Instance: Evasion (and misc) Part 1 · on 6/30/2009 9:53:33 AM 167
Heyo!

IMPORTANT: Test instance ONLY!

I forgot one more important change:

(1) The equation for determining the impact of stats on combat has been changed (in the test instance as applied to evasion only at the moment!) due to a major design flaw that has crept in over the course of several patches in recent years. To make a long story short, on the low end, the stat bonuses for combat skills are not always bonuses. In fact, they were potentially severe penalties instead in most cases. The way stat bonuses are determined has been completely redone to insure that (a) they are always bonuses, and (b) the upper range does not go (too far) past what is reasonable with our current global skill bonus standards.

Again, this is only live in the Test instance, and is currently only being applied to evasion.

- GM Dartenian

This message was originally posted in Combat - Weapons and Armor (11) - Game Master and Official Announcements, by DR-DARTENIAN on the play.net forums.

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