Post:Necromancers and Divine Outrage in Magic 3.0. - 9/29/2010 - 15:28:16
|Necromancers and Divine Outrage in Magic 3.0. · on 9/29/2010 3:28:16 PM||63|
| We've been monitoring the levels of Divine Outrage amongst the Necromancers amongst the past ten months or so, and generally speaking Armifer, Abasha, and I haven't seen that the system is working out the way we'd like it to.
80%+ of Necromancers are at the base minimum Divine Outrage and many Necromancers seem to try to avoid using their Transcendence or Animation buffs/spells. This isn't at all what we want players to see as the ideal way of playing a Necromancer.
Because of that, we've decided the current system is basically a failure and we're going to be overhauling how Divine Outrage works, to make sure Necromancers are more thrust into the system.
I'm not going to go into the full details yet, but the basic idea is that there's going to be some level of Divine Outrage associated with casting anything from your spellbooks as a Necromancer. This is probably going to scare many of you, and some of that is intended. It's not intended for Necromancers to not interact with the Divine Outrage system. Divine Outrage will continue to be slightly worse for the Animation and Transcendence books.
For Necromancers that overdo it, as we would like to see happen from time to time, your Divine Outrage will be reduced by a moderate amount when the gods strike you down, but you will be unable to use Spiteful Rebirth for that death. It won't be an appealing way to get rid of DO but it will make sure if you oops (and again, we want to see oopses) that your character doesn't become unplayable.
We will of course be changing some how the drain and gain works to accommodate for the fact that all the books are now going to cause DO, but exact details aren't going to be forthcoming. The basic idea is not to punish Necromancers, although I'm sure many people are going to think that it is.. but instead to make Divine Outrage and its management an integral part of every Necromancer's life instead of just something you can avoid. We'll probably also be putting a vague way of figuring out what your DO is, although we do want to encourage a fair amount of personal experimentation to figure it out rather than just relying on a verb.
This also frees us up to put more buff spells outside of the Transcendental Book and save space there for more interesting effects (like Consume Flesh is). Right now all the buff spells are there to try to force Necromancers to use the books, which obviously isn't working right.
|This message was originally posted in The Necromancers (26) \ Game Master and Official Announcements (1), by DR-ZEYURN on the play.net forums.|