Post:Enchanting Update - 12/17/2016 - 18:27

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Enchanting Update · on 12/17/2016 06:27 PM EST 2011
Howdy folks.

I'm planning to begin prepping Artificing for release into the world over the Christmas holiday. Of course, my wife could go into labor at any time or have the doctors tell us stuff is getting real - so this may hit a speed bump. But I honestly just need to get this out before my own life gets insanely more complicated ;)

The first system to be released, Artificing, is quite similar to Blacksmithing. It houses the harvesting, repair and tools necessary to be successful with Binding and Invoking. It will also contain an assortment of physical artifacts such as nemmiro stones, devourers, gweths, foci, AP runestones and so on. After Binding is out I hope to go back and finish adding Wands and Staves, additional Foci, guild-specific runestones and whatever else we can think of.

Tools

Enchanting tools will include a Brazier (works like a Forger's Anvil), Augmentor's Loop, Burins and Founts. Founts are limited-use tools with more complexity than folks may be used to.

Enchanting won't have quite the number of tools as the other crafting systems. But it will have founts, and you'll likely be carrying several of these around at a time. Founts serves as a focus for the mana stream manipulation, and will impact the final product in several ways. Note - founts can be manipulated by the user to change color on the fly.

Types: Fragile/Thin/Thick/Heavy - Must match the Tier of the mats used in the underlying enchantment. Fail, and boom.

Surface: Rough/Coarse/Textured/Grooved - Modifies Enchantment Difficulty/Magnitude

Color: Red/Yellow/Gray/etc - Weighting effect varies by enchantment. An example for weapon flares would be - Magnitude/Proc Chance/Durability

Basic founts will be sold at the Crafting Society, and you'll see them sold at festivals much like other limited-use tools.

Sigils

Guild-specific sigil harvesting such as Lunar observation for Moon Mages, is planned. But for now it will be replaced with a room-harvesting sigil solution.

Sigils will not have an inherent rarity like Kertig, Damite, Tyrium... They'll have a clarity (quality) and a Precision (hardness). More precise runes will improve the magnitude of the final product and/or unlock new features.

All enchantments will specify which sigils are required to be scribed onto the item during the enchanting process. Many enchantments will have an ANY sigil or sigils specified. These will often be used to determine the enchantment's color or select from a range of cosmetic choices.

I wanted to provide some complexity that wasn't math-based or require as much thinking as Forging mixes.

This is the technique tree thus far:

Displaying all techniques in the Artificing Discipline.

Inspired Sigil Comprehension
\__Enlightened Sigil Comprehension
\__Illuminated Sigil Comprehension

Fragile Fount Creation
\__Thin Fount Creation
\__Fount Annealing *
\__Thick Fount Creation
\__Fount Annealing *
\__Heavy Fount Creation
\__Fount Annealing *

Basic Artificing Principles
\__Advanced Artificing Design
\__Basic Runestone Creation
\__Advanced Runestone Creation
\__Ritual Foci Creation
\__Advanced Foci Creation
\__Basic Wand Creation
\__Advanced Wand Creation
\__Enchanted Tool Design
\__Advanced Enchanted Tools

Martial Artificing
\__Exotic Artificing

Artifact Maintenance
\__Artifact Repair
\__Artifact Rejuvenation

Artificing Specialization
\__Artificing Theory
\__Artificing Acumen

* Indicates the Technique had more than one pre-requisite


For Binding, this is the planned list of techniques:

Basic Weapon Embellishment
\__Advanced Weapon Embellishment
\__Basic Weapon Imbuement *
\__Advanced Weapon Imbuement
\__Explored Weapon Sentience *
\__Artistic Weapon Flares
\__Basic Weapon Imbuement *
\__Advanced Weapon Imbuement
\__Explored Weapon Sentience *
\__Martial Weapon Flares
\__Physical Weapon Flares *
\__Elemental Weapon Flares *
\__Exotic Weapon Flares *
\__Evolved Weapon Sentience *
\__Debilitating Weapon Flares
\__Physical Weapon Flares *
\__Elemental Weapon Flares *
\__Exotic Weapon Flares *
\__Evolved Weapon Sentience *

Basic Armor Embellishment
\__Advanced Armor Embellishment
\__Advanced Armor Imbuement *
\__Artistic Armor Flares *
\__Martial Armor Flares *
\__Reactive Armor Flares *
\__Debilitating Armor Flares *
\__Reactive Armor Flares *
\__Basic Armor Imbuement
\__Advanced Armor Imbuement *
\__Artistic Armor Flares *
\__Martial Armor Flares *
\__Reactive Armor Flares *
\__Debilitating Armor Flares *
\__Reactive Armor Flares *

Binding Maintenance
\__Binding Repair
\__Binding Rejuvenation

Binding Simplification
\__Binding Reinforcement

Binding Specialization
\__Binding Theory
\__Binding Acumen

Binding

The initial release of Binding will focus on Elemental Weapons, Weapon Flares, Seeker enchantment, Magical verbs and Cosmetic enchantments. Armor will likely come later due to it being a whole different ballgame and really needs the Barrier Review to be sorted out.

A longer term goal is introducing new damage types through the Binding system.

Invoking

This will be comprised of spells embedded within items. Flares and other effects that you enable for a time and then they expire and have a cooldown. Potentially some PvP-oriented Stat/Skill boost consumables.

A longer term goal is introducing barriers for the new damage types through the Invoking system.


"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts." - Sir Arthur Conan Doyle, Sherlock Holmes

This message was originally posted in Lore / Enchanting Skill, by DR-KODIUS on the play.net forums.