Post:Cleric meeting - 06/27/2012 - 22:31
|Re: Cleric meeting · on 06/27/2012 10:31 PM CDT||1199|
| >>What is going to power commune duration and power? Will it be going through new-core-magic and simply be fired off of a non-mana based pool? I assume it uses some combination of devotion and theosophy ranks, and that circle is removed from the equation going forward?
>>I don't quite understand this, unless it means we're going to use the Tamsine commune to active the increased defensive umph and offensive umph vs. undead, and that's no longer going to be a passive effect of our magic?
>>I believe the influence devotion has over cleric PP is going to be removed in 3.0, so going on that assumption, will devotions new fluid state have benefits and drawbacks for being at low or high ends?
Devotion's influence on mana is indeed gone in X3; I don't know if there will be any new effects. One of the reasons behind the removal is that people are often too afraid to spend their devotion because their mana might decline.
>>Are there any spell ideas behind the scenes for [Antinomic Sorcery]? Curious how far in development this branch actually is.
The core support is there and just needs spells plugged in, which are mostly in brainstorming stage at present. I know Ricinus is interested in this too, so it shouldn't be too long before we begin to see some spells.
>>Also curious what effects cleric sorcery is designed for.
In a broad sense -- and this applies to all high sorceries really -- things the normal spellbooks cannot do but still thematically appropriate for the guild. For instance, we've decided that Clerics will not get a combat minion spell outside sorcery.
|This message was originally posted in The Clerics \ Responses to GM/Official Announcements, by DR-GREJUVA on the play.net forums.|