Post:ACCUSE NECROMANCY Update - 1/11/2010 - 20:15:18
|ACCUSE NECROMANCY Update · on 1/11/2010 8:15:18 PM||46|
| Necromancers have a new reason to fear the long arm of the law.
In addition to the Charisma contest, "false" accusations against a Necromancer are now bonused toward the benefit of the accuser based on the amount of time the Necromancer has recently spent within a justice zone. The longer a Necromancer loiters in town, the easier it is to have him accused. With enough time, this can lead to a 100% chance of a successful "false" accusation.
This penalty can be partially mitigated, but not removed, in two ways.
There is only one way to remove the penalty: get out of Dodge. A Necromancer needs to spend roughly half an hour consecutively outside the reach of the justice system in order to remove the penalty. Returning to town before then will reset the clock.
|This message was originally posted in The Necromancers (26) \ Game Master and Official Announcements (1), by DR-ARMIFER on the play.net forums.|