Item:Heretic black sanowret crystal

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Incomplete Item
  • This item is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Item Type


heretic black sanowret crystal
Look: The sanowret crystal glows with a soft light and is shaped into a perfect cube. Thin lines of silver reinforce the crystal in a complex lattice.
Weight: 2 stones
Metal: Unknown
Appraised Cost: 125,000 Kronars100,000 Lirums <br />90,200 Dokoras <br />125 LTBpoints <br />125 Tickets <br />125 Scrips <br />
Properties:
  • This item is magical.
  • This item is worn in a generic slot.
  • This item trains a skill with its use.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Droughtman's Challenge 426/Incidental loot

See sanowret crystal to learn more.

Verb Actions
STUDY First Person: Looking at the sanowret crystal, you believe it to contain some hidden knowledge that you can access if you GAZE into the crystal, or EXHALE on it to gain rudimentary knowledge of arcana.

You also think that you can turn, raise, rub, and clean the crystal.
The crystal looks fragile. You think you could LOWER it to put it on the ground instead of dropping it, which might damage it.

No messaging for second person.
Third person messaging needed.
GAZE First Person: You gaze intently into your sanowret crystal, seeking the promise of hidden knowledge as light dances across its surface.

Note: Starts a lecture on a magical subject. Arcana experience is earned with each new pulse of information.

No messaging for second person.
Third person messaging needed.
EXHALE First Person: You exhale softly on your sanowret crystal, and scintillating sparks of light dance across its surface.

You hear in your mind a quiet recollection of wisdom. Though you think that you could get more knowledge if you were to GAZE into the crystal, you come away from the experience with a further understanding of Arcana as the scintillating lights fade again.

Note: Grants a single pulse of Arcana experience.

No messaging for second person.
Third person messaging needed.
LOWER First Person: Used to put the crystal on the ground without damaging it.
No messaging for second person.
Third person messaging needed.
PUSH First Person: Changes which lecture is viewed when GAZEing at the crystal. Only available for crystals that have been upgraded with a potency crystal.
No messaging for second person.
Third person messaging needed.
TURN First Person: You turn your sanowret crystal, throwing scintillating sparks that dance vibrant motes of light across the ground.
No messaging for second person.
Third person messaging needed.
RAISE First Person: You raise sanowret crystal over your head. Soft beams of light shine from it, playing gently over your surroundings before silently fading again.
No messaging for second person.
Third person messaging needed.
RUB First Person: You lightly run your fingers over your sanowret crystal, and it makes a soft chiming noise that gradually crescendos before gently fading away again.
No messaging for second person.
Third person messaging needed.
CLEAN First Person: You gently clean your sanowret crystal, buffing it to a crystal clear shine.

You also notice a hidden chain attached to your crystal and pull it free, allowing it to be worn around your wrist.

Note: Not on all crystals have a hidden chain; some have worn locations pre-set or can't be worn.

No messaging for second person.
Third person messaging needed.

>gaze my crystal

You gaze intently into your sanowret crystal, seeking the promise of hidden knowledge as light dances across its surface.

Knowledge from your sanowret crystal about Magical Devices rings clear in your mind: Magical devices are, simply, devices that use mana or spell energy to function. While this covers the vast majority of all 'wondrous' items seen in Kermoria, it is not all inclusive. Godly artifacts, soul stones, Chakral and Gnomish steam-engineering are all examples of objects which defy common understanding but nonetheless do not rely on magic to function, therefore are beyond the scope of this topic.

Knowledge from your sanowret crystal about Magical Devices rings clear in your mind: A popular theory of magical genesis places the first magical devices as naturally-formed runestones, where wind and water by sheer, improbable happenstance created spell patterns in stone. No such natural magic has ever been found (though there have been numerous hoaxes in recorded history), but it's a convenient theory for explaining how mortals first learned to manufacture spell patterns.

Knowledge from your sanowret crystal about Magical Devices rings clear in your mind: The mechanism for devices typically come in two forms: conductive or resistant. Conductive devices contain a core of some kind of mana-conducting material in a configuration that, when charged, forms a spell pattern. Resistant devices are made out of mana-resistant material so that when enough mana is 'pushed through' it the hollow interior forms the pattern. Both forms of device have advantages and disadvantages to manufacture, keeping both styles alive.

Knowledge from your sanowret crystal about Magical Devices rings clear in your mind: In addition, devices can be characterized as self-powered or requiring an external source of mana or spell energy. Self-powered devices employ what's typically referred to as a fount (or, in gnomish circles, a 'mana engine') to deliver the necessary power. Founts can be incredibly complex, up to and including self-recharging. Other magical devices either are built to hold a limited magical charge, or require the input of energy from a magician for every use.

Knowledge from your sanowret crystal about Magical Devices rings clear in your mind: There are some practical limits to these devices, especially self-powered ones. While founts of sufficient simplicity (or ingenious craftsmanship) can be 'free standing' or purely magical in nature, most of them require a cambrinth core. The more power, the bigger the core. This places a practical limit as to the power of a device, before you start needing a wagon team to haul it around. Likewise, there is a limit to how miniaturized a spell pattern can be while still remaining coherent at a desirable level of potency. Once again, particularly powerful devices tend to be larger.

Knowledge from your sanowret crystal about Magical Devices rings clear in your mind: Activation of a magical device can range from simple to incomprehensibly complex. The simplest devices include physical levers or buttons, while increasingly complex devices can require complex ritual, chanting, or even esoteric qualities like projecting an emotion or having a specific parentage.

Knowledge from your sanowret crystal about Magical Devices rings clear in your mind: Due to the nature of mana incompatibility, devices tend toward being based on one frequency of mana and accept no other kind of energy. Typically this is the mana most aligned with the device's effect, however relentless ingenuity has time and again proven you can create very similar effects from different frequencies if you try hard enough. However, in recent decades an Analogous Pattern that 'scrubs' spell energy into a mana-neutral state has become increasingly popular for pan-discipline usage. First seen in the Crossing's temple defenses, the 'scrubbing' pattern has since been miniaturized for common usage, though it remains an expensive and rare enchantment.

The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about Magical Devices. You feel quite enlightened, if a bit mentally tired.