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Gaethrend's Court

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Gaethrend's Court
Province Zoluren
Justice city
Town The Crossing
Map Ranik's Map 1g
Room ID 17100
Owner Gaethrend
# of Rooms 14
Store Type Drink shops
This store only accepts Kronars

Foyer

[Gaethrend's Court, Foyer]
An elaborately ornamented desk serves as a check-in point for travellers seeking a night's rest. Beside the ancient-looking wooden doorway which leads out, two amazingly detailed stone statues stand guard over the entryway. You begin to wonder if they are truly the product of genius or perhaps the unfortunate result of some powerful mage's disfavor. In the corner, a staircase leads up into darkness.
You also see an ancient wooden door.
Obvious exits: north, northeast, northwest.


  • The staircase here leads to the 2nd floor & Housing.

Barroom

[Gaethrend's Court, Barroom]
Plush red carpet surrounds a glistening pinewood bar where thirsty travellers stop for a taste of Gaethrend's finest brew. A seemingly endless array of bottles are lined up in front of a classic long bar mirror. You note a few of the bottles contain actively swirling elixirs, twisting about in their containers as if alive.
You also see an elegant menu.
Obvious exits: southwest, west, northwest.


On the pinewood bar
READ MENU
Item Price Done
1 - Golden Ale 15   
2 - Imperial Brandy 30   
3 - Starry Road Sherry 25   
4 - High Elven Wine 28   
5 - Wild Hive Mead 18   
6 - Venom Root Elixir - (For Our S'Kra Mur Patrons) 29   
7 - Mudrock Brew - (The Gor'Tog's Choice) 21   
"Where The Discerning Patron Is Well Served"
There are also barstools in this room, look on the pinewood bar for your drinks.

Dining Room

[Gaethrend's Court, Dining Room]
The quiet atmosphere and simple decor of the dining room soothes your nerves, making this the perfect spot for a relaxing meal with friends. A regal-looking Eloth maitre d'hotel glides from table to table, keeping careful watch over his domain.
You also see an elegant table with several things on it and a bargirl.
Obvious exits: southeast, south, southwest.


  • This room also has a MENU that has the same items as in the Barroom.
  • The table here is a Donation rack.

Solarium

[Gaethrend's Court, Solarium]
Amongst a variety of unrecognizable red-orange plants, you notice a small riolur bush flourishing in the sunlight. The ceiling is much lower here but is made up of a number of small multi-colored glass panes which add a curious tint to the atmosphere.
Obvious exits: northeast, east, southeast.


Promenade

[Gaethrend's Court, Promenade]
A grand glass skylight allows the sun to shine in from above, lending the court a warm glow. Several booths circle the area, occupied by magicians, astrologers, and various traders of magical wares. A wrought-iron spiral stairway rises into some scaffolding high above the center of the promenade.
Obvious exits: north, east, south, west.


Widow's Walk

[Gaethrend's Court, Widow's Walk]
Hovering over the courtyard below, an iron walkway provides access to a large glass skylight. Up close now, you notice many of the glass panes are set in tracks which allows them to be slid back, giving way to the open air. Several small telescopes have been attached to the railings, allowing a closer look at the night sky.
You also see a spiral stairway.
Obvious exits: none.


Hallway

[Gaethrend's Court, Hallway]
Light seems to follow you as you move about, allowing you to see what's in front of you but very little of what's beyond. A slight hint of sulfur and garlic is prevalent throughout the hallway.
You also see a silverwood door elaborately carved with blooming vines, a yew door, a dark staircase and a blue door.
Obvious exits: northeast, northwest.


  • Arrive here from the Foyer after climbing the stairway. This corresponds with Hallway - 1 in the Housing section below.

Bedroom (blue door)

[Gaethrend's Court, Bedroom]
This simple room contains everything you need for a good night's rest including a bed, dresser, and personal bath. Everything here has a light blue tint. Over the dresser, a mirror shows the reflection of the entire room except for your own, which is disturbingly absent.
You also see a blue door.
Obvious exits: none.


Hallway

[Gaethrend's Court, Hallway]
Light seems to follow you as you move about, allowing you to see what's in front of you but very little of what's beyond. A slight hint of sulfur and garlic is prevalent throughout the hallway.
You also see a brass-trimmed laurelwood door, a pure black obsidian arch and a blue-green door.
Obvious exits: southwest, northwest.


  • This corresponds with Hallway - 2 in the Housing section below.

Bedroom (blue-green door)

[Gaethrend's Court, Bedroom]
The light in this room is slowly shifting in color, causing the furnishings to appear to change from light blue to light green and back. A complimentary yellow potion has been left sitting on the nightstand, but what the potion actually does is a subject for speculation.
You also see a blue-green door and a massive bed with several things on it.
Obvious exits: none.


Hallway

[Gaethrend's Court, Hallway]
Light seems to follow you as you move about, allowing you to see what's in front of you but very little of what's beyond. A slight hint of sulfur and garlic is prevalent throughout the hallway.
You also see an iron-trimmed myrtlewood door with a bronzed skull and hinged jaw functioning as a knocker, a traceried gloomwood arch inlaid with a winged sungold scarab clasping a solar disk and a green door.
Obvious exits: southeast, southwest.


  • This corresponds with Hallway - 3 in the Housing section below.

Bedroom (green door)

[Gaethrend's Court, Bedroom]
You are startled by the fact that the entire room seems built at a forty-five degree angle. Even the small window in the far wall shows a tilted scene, and the overall effect is making you a bit ill. On the angled dresser next to the bed, three silver spheres rest perfectly still, quietly ignoring the laws of gravity.
You also see a green door.
Obvious exits: none.


Hallway

[Gaethrend's Court, Hallway]
Light seems to follow you as you move about, allowing you to see what's in front of you but very little of what's beyond. A slight hint of sulfur and garlic is prevalent throughout the hallway.
You also see a cross-braced and reinforced plank door, a green-blue door and a laurelwood door.
Obvious exits: northeast, southeast.


  • This corresponds with Hallway - 4 in the Housing section below.

Bedroom (green-blue door)

[Gaethrend's Court, Bedroom]
The light in this room is slowly shifting in color, causing the furnishings to shift from light green to light blue and back. A complimentary red potion has been left sitting on the nightstand, but what the potion actually does is a subject for speculation.
You also see a green-blue door, a large bed and a plush throw rug.
Obvious exits: none.



Housing

Caution.png Note that the following article is not necessarily accurate as it is a chronicling of data on player-owned locations. Because this is census data concerning player-owned establishments, housing or locations, the data on this page may be out of date or may be have been edited for privacy. These pages should not include any player information on non-publicly accessible locations or information considered game-secrets.


Gaethrend's Court
Location: Crossing, Zoluren (RanikMap1)
Class / Type: Middle / Urban
Restrictions: None
Justice: city
Form: Door
Homes (Free): 8 (0)
Last Checked: 4 April 2025



Location Category Restrictions Owner Appearance
Hallway - 1 Middle Class, Urban Flamejen silverwood door elaborately carved with blooming vines
Hallway - 1 Middle Class, Urban Selarr yew door
Hallway - 2 Middle Class, Urban Saragos brass-trimmed laurelwood door
Hallway - 2 Middle Class, Urban Athlock pure black obsidian arch
Hallway - 3 Middle Class, Urban Vkara traceried gloomwood arch inlaid with a winged sungold scarab clasping a solar disk
Hallway - 3 Middle Class, Urban Xiumi iron-trimmed myrtlewood door with a bronzed skull and hinged jaw functioning as a knocker
Hallway - 4 Middle Class, Urban Bryan cross-braced and reinforced plank door
Hallway - 4 Middle Class, Urban Misida laurelwood door