Forge wand

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A portable forge wand summons a full set of Forging tools in the room of your choice for three (3) real life hours: Forge, Anvil, Grindstone, Slack Tub, Pile of Fuel, Ingot Cutter and Crucible. When a crafting deed is TAPPED in the same room as an active portable forge, a magical construct will retrieve whatever item or material was deeded.

Forge wands can be purchased through the SimuCoins online store, MicroTransaction event end loot and Auction items.

Variants

ItemSource
Black wand stained with sootHollow Eve Festival 406/Auction
Blackened steel wand topped with a Fire Maiden topazOwirvald Riverhaven Auction 420
Coral-pink wand affixed with a blue suirite flameHollow Eve Festival 436/Raffles
Magma-red wand capped with a fist-sized steel anvilDroughtman's Challenge 426/End loot,Droughtman's Challenge 430/End loot,Droughtman's Challenge 433/End loot,Droughtman's Challenge 437/End loot
Silver wand stained with sootSimuCoins
Stubby wand stained with sootHollow Eve Festival 436/Game prizes
Tarnished wand stained with sootDuskruin Auction 421

Charges

The SimuCoin store wand has 30 charges.

Unlimited charge wands will appear with a FOCUS to have "reinforced lines incapable of fracture"

Wands with a limited number of charges may appear to have "multiple unbroken lines" or "many clusters of unbroken lines" or other messaging signifying how many charges remain.

Cooldown

A wand's cooldown can be determined by FOCUSing on it and looking at the messaging about how it regenerates.

  • regenerating very slowly = 8 hours
  • regenerating extremely slowly = 18 hours
  • regenerating glacially slowly = 24 hours

Syntax

  • WAVE WAND: With a flick of the wrist, you whisk the wand about in front of you. A complete forge and smelting equipment pop into existence!
  • PULL WAND (when unlocked to the public): Locks the forge to the user.
You focus on your wand and twirl it around in a circle.
A glow settles around the equipment, locking the equipment to yourself.
  • PULL WAND (when locked to only your use): Unlocks the forge and makes it available to anyone in the room.
You focus on your wand and twirl it around in a circle.
The equipment shimmers as the lock dissipates.
  • STUDY WAND: You believe this wand can be activated by waving it, and de-activated by tapping it. It may be possible to lock the equipment for your own use by pulling the wand. Perhaps the magically inclined could focus upon it to learn even more.
You carefully examine a magma-red wand capped with a fist-sized steel anvil, but see nothing special.
  • FOCUS WAND: You sense a whorl of elemental magic rippling through the wand. Waving the wand would conjure some <xxxx> quality crafting equipment that is <xxxx> at increasing crafting speed into being for an extremely long time. Tapping the wand should un-conjure the equipment and pulling the wand should lock the equipment to only allow you to put items on it. Focusing upon the mana powering the device you sense reinforced lines incapable of fracture that are capable of regenerating very slowly.
It becomes very clear that any unfinished crafting items left on the equipment will be destroyed when the magic ends! If you leave the area for too long the equipment may no longer recognize the wand's magic, and you will be unable to unsummon or lock it.
  • TAP WAND: Unsummons the forge.
  • TAP DEED: (While in the room with an active portable forge.):
A pile of stone near the summoned crafting equipment forms into a construct of some sort. You hand it your deed and it quickly rushes off. After a few moments it shambles back in and drags a sled carrying a <deeded item> over to you.
You pick up the <deeded item>.

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