Armor:Light plate sallet with hollowed bone horns

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light plate sallet with hollowed bone horns
Look: The unidentifiable metal carries a rose-gold tinting, though is considerably more durable than that. On either side of the helm's over-exaggerated apex line, a trio of hollowed bone tubes are lashed to one another to form jagged horns.
Type: Plate Armor
Areas Covered: eyes, head, neck
Hindrance: minor (4/15) / fair (5/15) for stealth
Protection: very high (8/15) protection and exceptional (14/17) damage absorption for puncture attacks.
great (9/15) protection and exceptional (14/17) damage absorption for slice attacks.
very good (6/15) protection and exceptional (14/17) damage absorption for impact attacks.
good (5/15) protection and high (9/17) damage absorption for fire attacks.
good (5/15) protection and high (9/17) damage absorption for cold attacks.
fair (3/15) protection and moderate (6/17) damage absorption for electrical attacks.
Construction: extremely resistant (15/18)
Metal: Yes
Weight: 175 stones
Appraised Cost: 312,500 Kronars250,000 Lirums <br />225,500 Dokoras <br />312.5 LTBpoints <br />312.5 Tickets <br />312.5 Scrips <br />
Properties:
  • This item has more than normal or unusual verbs.
  • This item is enchanted through the enchanting crafting system.
Enchantment: poor (4/10) potency
central (10/10) complexity
somewhat precise (4/11) precision
Lesser (2/4) grade
Bonus to proc chance
Flare: Fire damage (sunset-orange)
Dimensions: 3 length x 2 width x 2 height
Sources: Source is Droughtman's Challenge 444/End loot, Droughtman's Challenge 441/End loot, Droughtman's Challenge 437/End loot

You sense a matrix formed using Elemental mana, commonly referred to as the Fire Armor Flare enchantment.
The enchantment appears masterfully-crafted, has poor potency, demonstrates central complexity, and is somewhat precise. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be marginally thin and the lines are perfectly clear.


Verb Actions
WEAR First Person: As you set the sallet atop your head, a hidden mechanism of clockwork gears and wires whirs to life! The sallet heats suddenly, and a puff of steam blasts from the horns as it settles comfortable into place.
No messaging for second person.
Third person messaging needed.
REMOVE First Person: You hastily rip the plate sallet from your head as another blast of steam escapes the horns atop it, momentarily surrounding you in a haze.
No messaging for second person.
Third person messaging needed.
PULL First Person: You tug on a rugged leather strap affixed to the plate sallet, ensuring the horns and the mechanisms they conceal are secured.
No messaging for second person.
Third person messaging needed.
TURN First Person: You latch onto one of the horns atop the plate sallet and twist it, angling it for a more menacing effect.
No messaging for second person.
Third person messaging needed.