Vigil (2.0): Difference between revisions

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==Notes==
==Notes==
* Also provides a random boost to charisma.
* Also provides a random boost to charisma.

[[Category:Second Tier Spells]]

Revision as of 13:32, 12 April 2008


Cleric thumb.jpgCleric Guild


Vigil
Abbreviation: N/A
Prerequisites: Rejuvenation
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 6 / 66
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self, Others
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Through discipline and focus, the Cleric learns to manipulate the ebb and flow of an energy foreign to all but fellow clergy -- the spirit. The Vigil spell will form a conduit of Holy essence between yourself and the target which will foster the passage of this spiritual energy. Whichever party lacks spirit while the other's cup overflows shall be the benefactor of this osmosis. This is especially useful to preserve the spirit of a fallen friend while ministering the rites of death.

Certain spiritual spells may be cast through this conduit, even if you are not in the same vicinity as the target, or the target is concealed. In this manner, spells such as Rejuvenation or Soul Bonding may aid a fallen friend from safety.

Alternately, the spell may be cast with no target. This will form a similar conduit of magical essence between yourself and the spiritual plane -- commonly referred to as the Starry Road -- to bolster your spirit's strength and the rate at which it recovers from harm.

Effect: Unknown
Example Messaging: A shaft of brilliant white light descends from the heavens, bathing you in its radiance.
Your spirit sings with a sudden added vigor.
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Also provides a random boost to charisma.