Twohanded Edged skill: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
 
(15 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{RTOC}}
==General Information==
==General information==
Historically, two-handed swords and axes are an unusual varient of the more popular, smaller edged weapons. Requiring great strength and stamina, two-handed edged weapons were the preferred weapons of many Germanic and Indo-European groups such as the Celts. Within Dragonrealms (also known a 2HE), two-handed edged weapons represent weapons like bastard swords, greatswords, and boarding axes.
Twohanded edged weapons are swords and axes that require two hands to use. They do a lot of slice and impact damage and are occasionally pole ranged. Like all twohanded weapons, they can be used with armworn [[Shield Usage skill|shields]], but with a penalty to both the shield and the sword. Swappable weapons that can be used as 2HE weapons are [[Bastard sword]] and [[Splitting maul]].


==Spells and abilities that boost Twohanded Edged==
{{#ask:[[Boosts::Twohanded Edged skill]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}


==Spells and abilities that decrease Twohanded Edged==
Two-handed edge is a fantastic melee weapon category and currently the most popular melee skill, offering immense attack power with few penalties given the right weapon. Before the release of arm-worn shields, two-handed edge had the additional penalty of incompatibility with shield skill, making heavy edge the melee class of choice. Since the release of arm-worn shields, however, the largest detriment to 2HE (by far) has disappeared completely, making it the skill of choice for most melee fighters.
{{#ask:[[Debuffs::Twohanded Edged skill]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}


==Guild-specific abilities==
==Advantages and Disadvantages==
*[[Barbarian]]s can {{com|WHIRLWIND}} with any pole or melee weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hiding if hit by whirlwind. {{tt|WHIRL}} can also be used on one's self or another to free the target from webbing. Requirements: 350 in the weapon skill and 32 agility.
'''Advantages'''
*Barbarians and [[Paladin]]s can parry ranged weapons inside the range of the weapon they are holding.
*Incredible attack power
*In the [[Spheres_of_Influence|Sphere of Influence]] of Paladins, Barbarians, [[Cleric]]s, and [[Warrior Mage]]s
*Lightest of all the heavy weapon classes (2HE, 2HB, Halberd, Pike).
==Historical==
*Does slice damage. Powerful slice maneuvers like SLICE and CHOP lack the defensive penalties of piercing maneuvers like LUNGE.
Under old forging, forged models were capable of inflicting more damage than any other melee weapon, and their relatively light weight has made them one of the more popular melee weapons in the game. Prior to old forging, most twohanded edged weapons were well over sixty stones, but models with bone-crushing slice are relatively easy to forge at as light as thirty-two stones.


{{RefAl}}
'''Disadvantages'''
{{Cat|Weapon skillset,Skills}}[[page type is::skill| ]]
*More roundime on some maneuvers than lighter edged weapons
*Difficult for new players (who cannot afford expensive forged weapons) to learn.

==Guild-Specific Abilities==
*Barbarians can WHIRLWIND with any pole or melee weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hiding if hit by whirlwind. WHIRL can also be used on one's self or another to free the target from webbing. Requirements: 350 in the weapon skill and 32 agility.
*Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding.

==Recommended Weapons==
*a scorched greatsword (for new players, dropped by fire sprites)
*a 30-stone forged bastard sword
*a 36-stone forged bastard sword
*a 52-stone forged greatsword
[[Category:Weapon Skillset]]
[[Category:Skills]]

Latest revision as of 01:20, 1 September 2015

General information

Twohanded edged weapons are swords and axes that require two hands to use. They do a lot of slice and impact damage and are occasionally pole ranged. Like all twohanded weapons, they can be used with armworn shields, but with a penalty to both the shield and the sword. Swappable weapons that can be used as 2HE weapons are Bastard sword and Splitting maul.

Spells and abilities that boost Twohanded Edged

Spells and abilities that decrease Twohanded Edged

None

Guild-specific abilities

  • Barbarians can WHIRLWIND with any pole or melee weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hiding if hit by whirlwind. WHIRL can also be used on one's self or another to free the target from webbing. Requirements: 350 in the weapon skill and 32 agility.
  • Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding.
  • In the Sphere of Influence of Paladins, Barbarians, Clerics, and Warrior Mages

Historical

Under old forging, forged models were capable of inflicting more damage than any other melee weapon, and their relatively light weight has made them one of the more popular melee weapons in the game. Prior to old forging, most twohanded edged weapons were well over sixty stones, but models with bone-crushing slice are relatively easy to forge at as light as thirty-two stones.


Related Forum Posts

Click here to search for related posts.