Turmar Illumination: Difference between revisions

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|minskill=10
|minskill=10
|maxskill=600
|maxskill=600
|minduration=10
|validtarget=Self, PC
|maxduration=40
|validtarget=Self
|guild=Trader
|guild=Trader
|magic=Lunar Magic
|spellbook=Noematics
|spellbook=Noematics
|prereqs=Noumena
|prereqs=[[Noumena]]
|slot=2
|slot=2
|illegal=no
|corrupt=no
|desc=A salutary spell to bolster intelligence and perception, Turmar Illumination etches formulae for cunning upon its caster's brain with lines of cold, hard logic. Named for the brokers of the historic agreement between the Negotiants and the Traders' Guild, the practical applications of this ingenious spell are limited only by the guild's collective imagination.
|desc=A salutary spell to bolster intelligence and perception, Turmar Illumination etches formulae for cunning upon its caster's brain with lines of cold, hard logic. Named for the brokers of the historic agreement between the Negotiants and the Traders' Guild, the practical applications of this ingenious spell are limited only by the guild's collective imagination.
|buffs=Intelligence (stat), Perception skill,
|buffs=Intelligence (stat), Perception skill,
|debuffs=No debuffs,
|debuffs=No debuffs
|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|poststring=No
|messaging=You feel more clear-headed and alert.
|messaging=You feel more clear-headed and alert.
|sig=No
|sig=No
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|ctype=standard
|ctype=standard
}}
}}
*Does not require starlight or a moon. [[Trader spell requirement is::none| ]]
This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast without a target. It requires a minimum of five mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a promising novice. By the time you have mastered this spell, you will be ranked as a genius in your abilities as a caster. It requires the Augmentation skill to cast effectively. Before you can learn this spell, you must know Noumena. It will also cost two spell slots.
{{RefAl}}

Latest revision as of 15:18, 13 August 2023


Trader thumb.jpgTrader Guild


Turmar Illumination
Abbreviation: TURI
Prerequisites: Noumena
Signature: No
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: A salutary spell to bolster intelligence and perception, Turmar Illumination etches formulae for cunning upon its caster's brain with lines of cold, hard logic. Named for the brokers of the historic agreement between the Negotiants and the Traders' Guild, the practical applications of this ingenious spell are limited only by the guild's collective imagination.
Effect: +Intelligence (stat), +Perception skill
Example Messaging: You feel more clear-headed and alert.
Devices/Tattoos: Fragile blown-glass inkpot, Half-eaten crystalline apple, Lustrous scroll, Sturdy ceramic inkpot
  • Does not require starlight or a moon.

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