Tingle: Difference between revisions

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{{Spell
{{Spell
|abbrev=ti
|name=Tingle
|minprep=5
|abbrev=tingle
|castcap=33
|minprep=14
|minskill=80
|castcap=100
|maxskill=800
|validtarget=PC, creatures
|minduration=-
|validtarget=PC, Creature
|guild=Warrior Mage
|guild=Warrior Mage
|magic=Elemental Magic
|spellbook=Electricity Manipulation
|spellbook=Electricity Manipulation
|prereqs=[[Gar Zeng 3.0|Gar Zeng]] or [[Elementalism]]
|prereqs=[[Gar Zeng]] or [[Elementalism]]
|slot=3
|slot=3
|illegal=no
|desc=The Tingle spell sends very minor electrical current through the hands of the target, causing a strange tingling sensation to interfere with fine motor control. This spell is a non-violent deterrent to pickpockets and will cause people or creatures to drop what they are holding.
|corrupt=no
|effect=Target drops held weapon/shield and debuffs agility and reflex
|desc=The Tingle spell sends an electrical current through the hands of the target, causing a strange tingling sensation to interfere with fine motor control and reaction time for a short period of time. This spell will also force people or creatures to drop what they are holding.
|buffs=No buffs
|debuffs=Agility (stat), Reflex (stat)
|dtype=No damage
|htype=No heal
|poststring=No
|effect=Target drops held weapon/shield
|messaging=You gesture at a kobold.
|messaging=You gesture at a kobold.
You send a soft jolt of electricity from your fingertips toward a kobold.<br />
You send a soft jolt of electricity from your fingertips toward a kobold.<br />
Line 16: Line 26:
Roundtime: 2 sec.
Roundtime: 2 sec.
|offtype=magic
|offtype=magic
|deftype=reflexes
|deftype=fortitude
|sig=No
|diff=advanced
|diff=intermediate
|source=standard
|source=standard
|type=debilitation
|type=debilitation
|ctype=battle
|ctype=battle
}}
}}
==Notes==
Works on critters that aren't holding anything, but does not work on non-bipeds.
*Works on critters that aren't holding anything, but does not work on non-bipeds.
==Warning==
*When cast at a player, any held items that drop will go to their [[Inventory (concept)#At Feet Slot|"at feet" slot]].
'''It is mechanical abuse to Tingle someone and then do any action which prevents them from picking it back up again. Tingle is only allowed to be used to make them drop it.'''
{{RefAl}}
{{RefAl}}

Latest revision as of 22:18, 8 August 2023


Wm thumb.jpgWarrior Mage Guild


Tingle
Abbreviation: TI
Prerequisites: Gar Zeng or Elementalism
Signature: No
Spell Slots: 3
Mana Type: Elemental Magic
Spell Type: battle / debilitation
Difficulty: intermediate
Prep (min/max): 5 / 33
Skill Range (min/max): 80 / 800
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Tingle spell sends an electrical current through the hands of the target, causing a strange tingling sensation to interfere with fine motor control and reaction time for a short period of time. This spell will also force people or creatures to drop what they are holding.
Effect: -Agility (stat), -Reflex (stat), Target drops held weapon/shield
Example Messaging: You gesture at a kobold.

You send a soft jolt of electricity from your fingertips toward a kobold.
A kobold grimaces as it drops a short sword and a target shield from its fingers!
Roundtime: 2 sec.

Contest Type: magic / fortitude
Devices/Tattoos: Yellow inkpot

Notes

  • Works on critters that aren't holding anything, but does not work on non-bipeds.
  • When cast at a player, any held items that drop will go to their "at feet" slot.

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