Template:Weapon

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Revision as of 20:06, 6 June 2008 by CARAAMON (talk | contribs)
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Weapon
Look: Unknown
Core Noun: Unknown
Type: Unknown
Range: Unknown
Damage: Unknown puncture damage
Unknown slice damage
Unknown impact damage
Balance: Unknown
Suitedness: Unknown
Construction: Unknown
Metal: Unknown
Weight: ? stones
Appraised Cost: ? Kronars
For Sale At (Base Cost):
Unknown
Unknown
Special Properties: None

Usage Documentation

This template is for use with weapons that are non-crafted and non-brawling or derivatives thereof. Please consult the Manual of Style for information on listing crafted items. Please use Template:BrawlItem for parry sticks and brawling equipment.
Currently the only special properties this page is set up to display is magical and cambrinth equipment. If you have other suggestions, please list them on the discussion page.
Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will soon.

Variable Supported Values Usage
name name of the object if it's different than the page name
look the description gained by LOOKing at it.
noun the single word noun used to interact with it
type# LE/ME/HE/2HE/LB/MB/HB/2HB/SL/StS/SB
/LoB/CB/LX/HX/SS/QS/PI/HAL/LT/HT
Weapon type, use the skill codes under EXP SKILLS, addition slots for swappable, otherwise changable, or melee/thrown weapons
range melee/pole/ranged farthest reachable attack range, not counting throwing
ammo rock/bolt/arrow/thrown Ammo type, or thrown
ammocap # How much ammo can it hold, for repeating crossbows or others
puncture# n/(puncture) Puncture damage of the weapon, put "n" to disable all three damage fields for ranged weapons that do not directly do damage
slice# (slice) Slice damage of the weapon, put "n" for ranged weapons that do not directly do damage
impact# (impact) Impact damage of the weapon, put "n" for ranged weapons that do not directly do damage
balance# (balance) Balance value of weapon, additional fields for other modes
suitedness# (suitedness) Suitedness value of weapon, additional fields for other modes
construction (construction) Construction value of weapon
metal y/n Is it made with metal and therefore repairable at a metal forge
weight # weight in stones
appcost # The cost given by an expert (trader preferred) appraisal. Given in kronars.
magic y/n Is the weapon magical?
magicnote If magical, explain. If cambrinth, leave blank and add appropriate variables
cambrinth y/n
maxcharge # maximum mana that can be held by it
shop# n/(shop) shop where it can be bought, put "n" if not sold, are links automatically generated
cost# # the cost at the preceeding shop
coin# k/l/d The type of currency at the preceeding shop
{{Weapon
|name=
|look=
|noun=
|type=
|type2=
|type3=
|range=
|ammo=
|ammocap=
|puncture=
|slice=
|impact=
|puncture2=
|slice2=
|impact2=
|puncture3=
|slice3=
|impact3=
|balance=
|balance2=
|balance3=
|suitedness=
|suitedness2=
|suitedness3=
|construction=
|metal=
|weight=
|appcost=
|magic=
|magicnote=
|cambrinth=
|maxcharge=
|shop=
|cost=
|coin=
|shop2=
|cost2=
|coin2=
|shop3=
|cost3=
|coin3=
|shop4=
|cost4=
|coin4=
|shop5=
|cost5=
|coin5=
|shop6=
|cost6=
|coin6=
|shop7=
|cost7=
|coin7=
|shop8=
|cost8=
|coin8=
|shop9=
|cost9=
|coin9=
|shop10=
|cost10=
|coin10=
}}

Also See