Template:Weapon

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Revision as of 22:00, 27 May 2008 by CARAAMON (talk | contribs)
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Weapon
Look: Unknown
Core Noun: Unknown
Type: Unknown
Range: Unknown
Damage: Unknown puncture damage
Unknown slice damage
Unknown impact damage}}
Balance: Unknown
Suitedness: Unknown
Metal: Unknown
Weight: ? stones
Appraised Cost: ? Kronars
Special Properties: None


Usage Documentation

This template is for use with weapons that are non-forged and non-brawling or derivatives thereof. Please consult the Manual of Style for information on listing forged items. Please use Template:BrawlItem for parry sticks and brawling equipment.
Currently the only special properties this page is set up to display is magical and cambrinth equipment. If you have other suggestions, please list them on the discussion page.
Note: This page is not currently set up to automatically generate category inclusion or {{incomplete}} tags, but will soon.

{{Weapon
|name=(name of the object if it's different than the page name)
|look=(the description gained by LOOKing at it.)
|noun=(the single word noun used to interact with it)
|type=(LE/ME/HE/2HE/LB/MB/HB/2HB/SL/StS/SB/LoB/CB/LX/HX/SS/QS/PI/HAL/LT/HT, Use the skill codes under EXP SKILLS)
|type2= (for swappable or otherwise changable weapons)
|type3=
|ammo=(rock/bolt/arrow For use when ammunition differs from normal weapon type, i.e. dwarven rock throwing crossbow)
|range=(pole/melee reach for melee weapons)
|puncture=
|slice=
|impact=
|fire=(omit if none)
|cold=(omit if none)
|electric=(omit if none)
|puncture2=
|slice2=
|impact2=
|fire2=(omit if none)
|cold2=(omit if none)
|electric2=(omit if none)
|puncture3=
|slice3=
|impact3=
|fire3=(omit if none)
|cold3=(omit if none)
|electric3=(omit if none)
|balance=
|balance2=
|balance3=
|suitedness=
|suitedness2=
|suitedness3=
|construction=
|metal=(y/n Is it made with metal and therefore repairable at a metal forge)
|weight= (weight in stones)
|appcost=(The cost given by an expert appraisal. Given in kronars.)
|magic=(y/n)
|magicnote=(explain magical nature. If cambrinth, leave blank and add appropriate variables)
|cambrinth=(y/n)
|maxcharge= (maximum mana that can be held by it)
|shop=(shop where it can be bought, put "n" if not sold)
|cost=(the cost at the preceeding shop, add currency type)
|shop2=
|cost2=
|shop3=
|cost3=
|notes=(any additional notes)
}}

Also See