Template:Weapon: Difference between revisions
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{{#ifeq:{{lc:{{{puncture}}}}}|n||{{!}}'''Damage:'''{{!}}{{!}}{{#if:{{{puncture|}}}|{{#switch:{{lc:{{{puncture}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#If:{{{puncture2|}}}| \ {{#switch:{{lc:{{{puncture2}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#If:{{{puncture3|}}}| \ {{#switch:{{lc:{{{puncture3}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}} puncture damage<br/>{{#if:{{{slice|}}}|{{#switch:{{lc:{{{slice}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#if:{{{slice2|}}}| \ {{#switch:{{lc:{{{slice2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{slice3|}}}| \ {{#switch:{{lc:{{{slice3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}} slice damage<br>{{#if:{{{impact|}}}|{{#switch:{{lc:{{{impact}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#if:{{{impact2|}}}| \ {{#switch:{{lc:{{{impact2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{impact3|}}}| \ {{#switch:{{lc:{{{impact3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}} impact damage}} |
{{#ifeq:{{lc:{{{puncture}}}}}|n||{{!}}'''Damage:'''{{!}}{{!}}{{#if:{{{puncture|}}}|{{#switch:{{lc:{{{puncture}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#If:{{{puncture2|}}}| \ {{#switch:{{lc:{{{puncture2}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#If:{{{puncture3|}}}| \ {{#switch:{{lc:{{{puncture3}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}} puncture damage<br/>{{#if:{{{slice|}}}|{{#switch:{{lc:{{{slice}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#if:{{{slice2|}}}| \ {{#switch:{{lc:{{{slice2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{slice3|}}}| \ {{#switch:{{lc:{{{slice3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}} slice damage<br>{{#if:{{{impact|}}}|{{#switch:{{lc:{{{impact}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#if:{{{impact2|}}}| \ {{#switch:{{lc:{{{impact2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{impact3|}}}| \ {{#switch:{{lc:{{{impact3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}} impact damage}} |
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|'''Balance:''' |
{{#ifeq:{{{balance}}}|n||{{!}}'''Balance:'''{{!}}{{!}}{{#if:{{{balance|}}}|{{#switch:{{lc:{{{balance}}}}}|not=[[balance is::0 - not|Not]]|dismally=[[balance is::1 - dismally|Dismally]]|poorly=[[balance is::2 - poorly|Poorly]]|fairly=[[balance is::3 - fairly|Fairly]]|reasonably=[[balance is::4 - reasonably|Reasonably]]|well=[[balance is::5 - well|Well]]|excellently=[[balance is::6 - excellently|Excellently]]|superbly=[[balance is::7 - superbly|Superbly]]|incredibly=[[balance is::8 - incredibly|Incredibly]]|unbelievably=[[balance is::9 - unbelievably|Unbelievably]]|''Unknown''}}|''Unknown''}}{{#If:{{{balance2|}}}| \ {{#switch:{{lc:{{{balance2}}}}}|not=[[balance is::0 - not|Not]]|dismally=[[balance is::1 - dismally|Dismally]]|poorly=[[balance is::2 - poorly|Poorly]]|fairly=[[balance is::3 - fairly|Fairly]]|reasonably=[[balance is::4 - reasonably|Reasonably]]|well=[[balance is::5 - well|Well]]|excellently=[[balance is::6 - excellently|Excellently]]|superbly=[[balance is::7 - superbly|Superbly]]|incredibly=[[balance is::8 - incredibly|Incredibly]]|unbelievably=[[balance is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}{{#If:{{{balance3|}}}| \ {{#switch:{{lc:{{{balance3}}}}}|not=[[balance is::0 - not|Not]]|dismally=[[balance is::1 - dismally|Dismally]]|poorly=[[balance is::2 - poorly|Poorly]]|fairly=[[balance is::3 - fairly|Fairly]]|reasonably=[[balance is::4 - reasonably|Reasonably]]|well=[[balance is::5 - well|Well]]|excellently=[[balance is::6 - excellently|Excellently]]|superbly=[[balance is::7 - superbly|Superbly]]|incredibly=[[balance is::8 - incredibly|Incredibly]]|unbelievably=[[balance is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}}} |
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|'''Suitedness:''' |
{{#ifeq:{{{balance}}}|n||{{!}}'''Suitedness:'''{{!}}{{!}}{{#if:{{{suitedness|}}}|{{#switch:{{lc:{{{suitedness}}}}}|not=[[suitedness is::0 - not|Not]]|dismally=[[suitedness is::1 - dismally|Dismally]]|poorly=[[suitedness is::2 - poorly|Poorly]]|fairly=[[suitedness is::3 - fairly|Fairly]]|reasonably=[[suitedness is::4 - reasonably|Reasonably]]|well=[[suitedness is::5 - well|Well]]|excellently=[[suitedness is::6 - excellently|Excellently]]|superbly=[[suitedness is::7 - superbly|Superbly]]|incredibly=[[suitedness is::8 - incredibly|Incredibly]]|unbelievably=[[suitedness is::9 - unbelievably|Unbelievably]]|''Unknown''}}|''Unknown''}}{{#If:{{{suitedness2|}}}| \ {{#switch:{{lc:{{{suitedness2}}}}}|not=[[suitedness is::0 - not|Not]]|dismally=[[suitedness is::1 - dismally|Dismally]]|poorly=[[suitedness is::2 - poorly|Poorly]]|fairly=[[suitedness is::3 - fairly|Fairly]]|reasonably=[[suitedness is::4 - reasonably|Reasonably]]|well=[[suitedness is::5 - well|Well]]|excellently=[[suitedness is::6 - excellently|Excellently]]|superbly=[[suitedness is::7 - superbly|Superbly]]|incredibly=[[suitedness is::8 - incredibly|Incredibly]]|unbelievably=[[suitedness is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}{{#If:{{{suitedness3|}}}| \ {{#switch:{{lc:{{{suitedness3}}}}}|not=[[suitedness is::0 - not|Not]]|dismally=[[suitedness is::1 - dismally|Dismally]]|poorly=[[suitedness is::2 - poorly|Poorly]]|fairly=[[suitedness is::3 - fairly|Fairly]]|reasonably=[[suitedness is::4 - reasonably|Reasonably]]|well=[[suitedness is::5 - well|Well]]|excellently=[[suitedness is::6 - excellently|Excellently]]|superbly=[[suitedness is::7 - superbly|Superbly]]|incredibly=[[suitedness is::8 - incredibly|Incredibly]]|unbelievably=[[suitedness is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}}} |
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|'''Construction:'''| |
|'''Construction:'''||{{#switch:{{lc:{{{construction}}}}}|extremely weak=[[construction is::0 - extremely weak|Extremely weak]]|flimsy=[[construction is::1 - flimsy|Flimsy]]|somewhat flimsy==[[construction is::2 - somewhat flimsy|Somewhat flimsy]]|average strength=[[construction is::3 - average strength|Average strength]]|fairly sturdy=[[construction is::4 - fairly sturdy|Fairly sturdy]]|moderately strong=[[construction is::5 - moderately strong|Moderately strong]]|well contructed=[[construction is::6 - well contructed|Well contructed]]|very strong=[[construction is::7 - very strong|Very strong]]|quite hard=[[construction is::8 - quite hard|Quite hard]]|incredibly hard=9 - incredibly hard|Incredibly hard]]|unbelievably strong=[[construction is::10 - unbelievably strong|Unbelievably strong]]|''Unknown''}} |
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|'''Metal:'''| |
|'''Metal:'''||{{#switch:{{lc:{{{metal|}}}}}|yes|y=[[is metal::true|Yes]]|no|n=[[is metal::false|No]]|''Unknown''}} |
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{{ItemProperties|itype=item|weight={{{weight|}}}|special={{{special|}}}|special2={{{special2|}}}|special3={{{special3|}}}|special4={{{special4|}}}|special4={{{special4|}}}|special5={{{special5|}}}|special6={{{special6|}}}|wearloc={{{wearloc|}}}|source={{{shop|}}}|cost={{{cost|}}}|source2={{{shop2|}}}|cost2={{{cost2|}}}|source3={{{shop3|}}}|cost3={{{cost3|}}}|source4={{{shop4|}}}|cost4={{{cost4|}}}|source5={{{shop5|}}}|cost5={{{cost5|}}}|source6={{{shop6|}}}|cost6={{{cost6|}}}|source7={{{shop7|}}}|cost7={{{cost7|}}}|source8={{{shop8|}}}|cost8={{{cost8|}}}|source9={{{shop9|}}}|cost9={{{cost9|}}}|source10={{{shop10|}}}|cost10={{{cost10|}}}|maxcharge={{{maxcharge|}}}|sourcetype={{{sourcetype|}}}|sourcetype2={{{sourcetype2|}}}|sourcetype3={{{sourcetype3|}}}|sourcetype4={{{sourcetype4|}}}|sourcetype5={{{sourcetype5|}}}|sourcetype6={{{sourcetype6|}}}|sourcetype7={{{sourcetype7|}}}|sourcetype8={{{sourcetype8|}}}|sourcetype9={{{sourcetype9|}}}|sourcetype10={{{sourcetype10|}}}{{#if:{{{source|}}}|{{!}}source={{{source}}}}}{{#if:{{{source2|}}}|{{!}}source2={{{source2}}}}}{{#if:{{{source3|}}}|{{!}}source3={{{source3}}}}}{{#if:{{{source4|}}}|{{!}}source4={{{source4}}}}}{{#if:{{{source5|}}}|{{!}}source5={{{source5}}}}}{{#if:{{{source6|}}}|{{!}}source6={{{source6}}}}}{{#if:{{{source7|}}}|{{!}}source7={{{source7}}}}}{{#if:{{{source8|}}}|{{!}}source8={{{source8}}}}}{{#if:{{{source9|}}}|{{!}}source9={{{source9}}}}}{{#if:{{{source10|}}}|{{!}}source10={{{source10}}}}}|spellcast={{{spellcast|}}}|appcost={{{appcost|}}}}} |
{{ItemProperties|itype=item|weight={{{weight|}}}|special={{{special|}}}|special2={{{special2|}}}|special3={{{special3|}}}|special4={{{special4|}}}|special4={{{special4|}}}|special5={{{special5|}}}|special6={{{special6|}}}|wearloc={{{wearloc|}}}|source={{{shop|}}}|cost={{{cost|}}}|source2={{{shop2|}}}|cost2={{{cost2|}}}|source3={{{shop3|}}}|cost3={{{cost3|}}}|source4={{{shop4|}}}|cost4={{{cost4|}}}|source5={{{shop5|}}}|cost5={{{cost5|}}}|source6={{{shop6|}}}|cost6={{{cost6|}}}|source7={{{shop7|}}}|cost7={{{cost7|}}}|source8={{{shop8|}}}|cost8={{{cost8|}}}|source9={{{shop9|}}}|cost9={{{cost9|}}}|source10={{{shop10|}}}|cost10={{{cost10|}}}|maxcharge={{{maxcharge|}}}|sourcetype={{{sourcetype|}}}|sourcetype2={{{sourcetype2|}}}|sourcetype3={{{sourcetype3|}}}|sourcetype4={{{sourcetype4|}}}|sourcetype5={{{sourcetype5|}}}|sourcetype6={{{sourcetype6|}}}|sourcetype7={{{sourcetype7|}}}|sourcetype8={{{sourcetype8|}}}|sourcetype9={{{sourcetype9|}}}|sourcetype10={{{sourcetype10|}}}{{#if:{{{source|}}}|{{!}}source={{{source}}}}}{{#if:{{{source2|}}}|{{!}}source2={{{source2}}}}}{{#if:{{{source3|}}}|{{!}}source3={{{source3}}}}}{{#if:{{{source4|}}}|{{!}}source4={{{source4}}}}}{{#if:{{{source5|}}}|{{!}}source5={{{source5}}}}}{{#if:{{{source6|}}}|{{!}}source6={{{source6}}}}}{{#if:{{{source7|}}}|{{!}}source7={{{source7}}}}}{{#if:{{{source8|}}}|{{!}}source8={{{source8}}}}}{{#if:{{{source9|}}}|{{!}}source9={{{source9}}}}}{{#if:{{{source10|}}}|{{!}}source10={{{source10}}}}}|spellcast={{{spellcast|}}}|appcost={{{appcost|}}}|traderapp={{{traderapp|}}}} |
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|}<includeonly> |
|}<includeonly> |
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|ammocap||#||How much ammo can it hold, for repeating crossbows or others |
|ammocap||#||How much ammo can it hold, for repeating crossbows or others |
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|puncture#||n/( |
|puncture#<br/>slice<br/>impact||n/(damage)||Damage of the weapon, put "n" in puncture and leave other fields blank to disable all three damage fields for ranged weapons that do not directly do damage |
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|balance#||(balance)||Balance value of weapon, additional fields for other modes. Put "n" for ammunition articles. |
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|suitedness#||(suitedness)||Suitedness value of weapon, additional fields for other modes. Leave blank for ammunition articles. |
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|balance#||(balance)||Balance value of weapon, additional fields for other modes |
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|suitedness#||(suitedness)||Suitedness value of weapon, additional fields for other modes |
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|construction||(construction)||Construction value of weapon |
|construction||(construction)||Construction value of weapon |
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|appcost||#||The cost given by an expert (trader preferred) appraisal. Given in kronars. |
|appcost||#||The cost given by an expert (trader preferred) appraisal. Given in kronars. |
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⚫ | |||
|traderapp||y/n||Was the cost appraisal done by a trader? |
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|special#||magic/cambrinth/(race)only/(guild)only/light||Any special properties. |
|special#||magic/cambrinth/(race)only/(guild)only/light||Any special properties. |
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Revision as of 18:43, 17 June 2008
{{ItemProperties|itype=item|weight=|special=|special2=|special3=|special4=|special4=|special5=|special6=|wearloc=|source=|cost=|source2=|cost2=|source3=|cost3=|source4=|cost4=|source5=|cost5=|source6=|cost6=|source7=|cost7=|source8=|cost8=|source9=|cost9=|source10=|cost10=|maxcharge=|sourcetype=|sourcetype2=|sourcetype3=|sourcetype4=|sourcetype5=|sourcetype6=|sourcetype7=|sourcetype8=|sourcetype9=|sourcetype10=|spellcast=|appcost=|traderapp=}
Weapon | |
---|---|
Look: | Unknown |
Core Noun: | Unknown |
Type: | Unknown |
Range: | Unknown |
Damage: | Unknown puncture damage Unknown slice damage Unknown impact damage |
Balance: | Unknown |
Suitedness: | Unknown |
Construction: | Unknown |
Metal: | Unknown |
Usage Documentation
This template is for use with weapons that are non-crafted and non-brawling or derivatives thereof. Please consult the Manual of Style for information on listing crafted items. Please use Template:BrawlItem for parry sticks and brawling equipment.
Currently the only special properties this page is set up to display is magical and cambrinth equipment. If you have other suggestions, please list them on the discussion page.
Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will soon.
Variable | Supported Values | Usage |
---|---|---|
name | name of the object if it's different than the page name | |
look | the description gained by LOOKing at it. | |
noun | the single word noun used to interact with it | |
type# | LE/ME/HE/2HE/LB/MB/HB/2HB/SL/StS/SB /LoB/CB/LX/HX/SS/QS/PI/HAL/LT/HT |
Weapon type, use the skill codes under EXP SKILLS, addition slots for swappable, otherwise changable, or melee/thrown weapons |
range | melee/pole/ranged | farthest reachable attack range, not counting throwing |
ammo | rock/bolt/arrow/thrown | Ammo type, or thrown |
ammocap | # | How much ammo can it hold, for repeating crossbows or others |
puncture# slice impact |
n/(damage) | Damage of the weapon, put "n" in puncture and leave other fields blank to disable all three damage fields for ranged weapons that do not directly do damage |
balance# | (balance) | Balance value of weapon, additional fields for other modes. Put "n" for ammunition articles. |
suitedness# | (suitedness) | Suitedness value of weapon, additional fields for other modes. Leave blank for ammunition articles. |
construction | (construction) | Construction value of weapon |
metal | y/n | Is it made with metal and therefore repairable at a metal forge |
weight | # | weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in kronars. |
traderapp | y/n | Was the cost appraisal done by a trader? |
special# | magic/cambrinth/(race)only/(guild)only/light | Any special properties. |
maxcharge | # | If cambrinth, the maximum mana that can be held by it |
sourcetype# | sold by/dropped by/other | What type of source |
source# | (source) | Where the item comes from. If sourcetype is "dropped by" or "sold by", links auto generated. |
cost# | # Kronars\Lirums\Dokoras | If sold, the cost at the preceeding shop. Include currency. |
{{Weapon |name= |look= |noun= |type= |type2= |type3= |range= |ammo= |ammocap= |puncture= |slice= |impact= |puncture2= |slice2= |impact2= |puncture3= |slice3= |impact3= |balance= |balance2= |balance3= |suitedness= |suitedness2= |suitedness3= |construction= |metal= |weight= |appcost= |special= ...... |special5= |maxcharge= |sourcetype= |source= |cost= |sourcetype2= |source2= |cost2= |sourcetype3= |source3= |cost3= .... |sourcetype10= |source10= |cost10= }}