Swim command: Difference between revisions

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''You see'': You splash <direction>, moving against the light current. <br />
''You see'': You splash <direction>, moving against the light current. <br />
''Others see'': <name> splashes <direction>, moving against the light current. <br />
''Others see'': <name> splashes <direction>, moving against the light current. <br />
}}==See Also==
}}==See Also: Commands to use in the water==
The following commands also have special messaging when used in the water:
The following commands also have special messaging when used in the water. Some may require deep water.
* {{com|splash}}
* {{com|spit}}
* {{com|fall}}
* {{com|jump}}
* {{com|push}}
* {{com|dance}}
* {{com|clean}}
* {{com|duck}}
* {{com|duck}}
* {{com|fall}}
* {{com|flail}}
* {{com|flail}}
* {{com|jump}}
* {{com|kick}}
* {{com|kick}}
* {{com|pace}}
* {{com|pace}}
* {{com|roll}}
* {{com|pray}}
* {{com|pray}}
* {{com|push}}
* {{com|roll}}
* {{com|spit}}
* {{com|splash}}
* {{com|stand}}
* {{com|stand}}
* {{com|swim}}

Latest revision as of 22:32, 31 March 2021

Swim
While in water, such as a brook or river, you can use the verb to roleplay that you're swimming about. When paired with a direction, such as SWIM NORTH, it's an alias for moving in that direction.
SWIM (in water)

You see: You swim about in lazy circles.
Others see: <name> swims about in lazy circles.

SWIM <direction> (in water)
You see: You splash <direction>, moving against the light current.
Others see: <name> splashes <direction>, moving against the light current.

See Also: Commands to use in the water

The following commands also have special messaging when used in the water. Some may require deep water.