Sigil harvesting

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Sigil harvesting is the process of collecting primary and secondary sigils for use in the Enchanting system.

Sigil harvesting is a room based system like the other harvesting mechanics. Each room will contain a primary and secondary sigil determined by its mana concentration, urban level and season. There is no innate randomness to the system, and PERCEIVE SIGIL DISTORT will allow you some control (particularly if you are a Ranger and don’t wish to go into town).

Unlike traditional materials, Sigils do not have a rarity. Instead, they have a clarity (quality) and precision (hardness) that determine how well an enchantment turns out. PERCEIVE SIGIL IMPROVE allows you to play a small minigame in hopes of improving a sigil’s stats prior to scribing it. Though for some this may prove too cumbersome, so you’ll still occasionally crit high quality/precise sigils just out of nowhere. And sigils allow you to scribe them multiple times to keep the grind down a bit. Finally, sigil books let you store and filter your sigils to keep inventory counts manageable.

Technique bonuses and the PERCEIVE SIGIL BONUS and DANGER commands are currently turned off to capture some base statistics, but will be turned on sometime after the wide release of the system.

Tools

Basics

Sigil Groupings

The following patterns can be found in locating sigils:

  • Primary:
  • Secondary:

Primary

Secondary

  • A table-formatted list with the crafting properties of each type can be found on the Sigils page or the Crafting Materials page.

Locations

Grove Province Location Hunting Sigil Types
General Location Zoluren Detailed Location Yes/No primary/secondary <name>

BUGS

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