Regenerate (2.0): Difference between revisions

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{{OSpell
==Spell Outline==
{{User:Farman/spelltemplate
|name=Regenerate
|name=Regenerate
|minprep=15
|castcap=-
|abbrev=REG
|abbrev=REG
|prereqs=[[Heal Wounds]], [[Heal Scars]], 30th circle
|minprep=
|castcap=
|validtarget=Self, <tt>ALL</tt> (see notes below)
|validtarget=Self, <tt>ALL</tt> (see notes below)
|desc=The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. However, it cannot heal nervous injuries, nor can it heal severe scars or bleeding wounds.
|messaging=You gesture.
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.<br>
The tingling across your body diminishes as you feel the motes of energy fade away.
|guild=Empath
|guild=Empath
|spellbook=Healing
|spellbook=Healing
|prereqs=[[Heal Wounds]], [[Heal Scars]], 30th circle
|magictype=Life
|desc=The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. At lower levels, it cannot heal every wound you may encounter, but with enhanced mana and skill, you will eventually be able to heal all wounds on your person.
|messaging=You gesture.
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.<br />
The tingling across your body diminishes as you feel the motes of energy fade away.
|spelltype=Healing
|spelltype=Healing
|planned=No
|held=yes
|scroll=No
|target=No
|held=Yes
|tier=third
}}
}}

==Notes==
==Notes==
*'''Regenerate''' is a Held Mana spell.
The Regenerate spell has a tiered effect depending on how much [[Primary Magic skill]] the Empath has.
*Can be cast while [[Empathic_Shock|shocked]].
*Below 301 ranks of PM, Regenerate will only reduce wounds below '''damaging''' severity. In other words, it will not heal a bleeder level of "deep slashes" or worse.
*The Regenerate spell has a tiered effect depending on how much [[Primary Magic skill]] the Empath has.
*At 301 ranks, Regenerate will start to work on nerve wounds and nerve scars.
**Below 301 ranks of PM, Regenerate will only reduce wounds below '''damaging''' severity. In other words, it will not heal a bleeder level of "deep slashes" or worse.
*At 401 ranks, you gain the ability to <tt>CAST ALL</tt> which will cause the spell to heal all wounds regardless of severity.
**At 301 ranks, Regenerate will start to work on nerve wounds and nerve scars.
**At 401 ranks, you gain the ability to <tt>CAST ALL</tt> which will cause the spell to heal all wounds regardless of severity. <tt>EVERYTHING</tt> and <tt>TOTAL</tt> can also be used as synonyms for <tt>ALL</tt>.
*like the other healing spells, the various wound locations, types, and severities require differing amounts of mana (not sure if this varies based on skill like the other healing spells do, but there's always some minimum needed).
{| class="wikitable"
|+ (fresh external/scar external/fresh internal/scar internal)
|-
! body part
! insig
! neg
! minor
! > minor
! harm
! v harm
! severe
! v sev
! dam
! v dam
! dev
! v dev
! useless
|-
| head
| 15///
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| neck
| 15///
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| chest
| 15///
| ////
| //40//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| abdomen
| 15/34//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| back
| 15///
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| right eye
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left eye
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| right arm
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left arm
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| right hand
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left hand
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| right leg
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left leg
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| skin
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| tail
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|}

Latest revision as of 05:01, 23 January 2013

Empath thumb.jpgEmpathGuild
Regenerate Held Mana spell
Abbreviation: REG
Prerequisites: Heal Wounds, Heal Scars, 30th circle
Minimum Prep: 15
Casting Cap: Unlimited
Valid Spell Target: Self, ALL (see notes below)
Description: The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. At lower levels, it cannot heal every wound you may encounter, but with enhanced mana and skill, you will eventually be able to heal all wounds on your person.
Example Messaging: You gesture.

Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.
The tingling across your body diminishes as you feel the motes of energy fade away.

Notes

  • Regenerate is a Held Mana spell.
  • Can be cast while shocked.
  • The Regenerate spell has a tiered effect depending on how much Primary Magic skill the Empath has.
    • Below 301 ranks of PM, Regenerate will only reduce wounds below damaging severity. In other words, it will not heal a bleeder level of "deep slashes" or worse.
    • At 301 ranks, Regenerate will start to work on nerve wounds and nerve scars.
    • At 401 ranks, you gain the ability to CAST ALL which will cause the spell to heal all wounds regardless of severity. EVERYTHING and TOTAL can also be used as synonyms for ALL.
  • like the other healing spells, the various wound locations, types, and severities require differing amounts of mana (not sure if this varies based on skill like the other healing spells do, but there's always some minimum needed).
(fresh external/scar external/fresh internal/scar internal)
body part insig neg minor > minor harm v harm severe v sev dam v dam dev v dev useless
head 15/// //// //// //// //// //// //// //// //// //// //// //// death
neck 15/// //// //// //// //// //// //// //// //// //// //// //// death
chest 15/// //// //40// //// //// //// //// //// //// //// //// //// death
abdomen 15/34// //// //// //// //// //// //// //// //// //// //// //// death
back 15/// //// //// //// //// //// //// //// //// //// //// //// death
right eye 15/15// //// //// //// //// //// //// //// //// //// //// //// ////
left eye 15/15// //// //// //// //// //// //// //// //// //// //// //// ////
right arm 15/15// //// //// //// //// //// //// //// //// //// //// //// ////
left arm 15/15// //// //// //// //// //// //// //// //// //// //// //// ////
right hand 15/15// //// //// //// //// //// //// //// //// //// //// //// ////
left hand 15/15// //// //// //// //// //// //// //// //// //// //// //// ////
right leg 15/15// //// //// //// //// //// //// //// //// //// //// //// ////
left leg 15/15// //// //// //// //// //// //// //// //// //// //// //// ////
skin //// //// //// //// //// //// //// //// //// //// //// //// ////
tail 15/15// //// //// //// //// //// //// //// //// //// //// //// ////