Regenerate (2.0): Difference between revisions

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==Notes==
==Notes==
The Regenerate spell has a tiered effect depending on how much [[Primary Magic skill]] the Empath has.
The Regenerate spell has a tiered effect depending on how much [[Primary Magic skill]] the Empath has.

Revision as of 04:50, 2 May 2007

Spell Outline

Empath thumb.jpgEmpathGuild
Regenerate Held Mana spell
Abbreviation: REG
Prerequisites: Heal Wounds, Heal Scars, 30th circle
Minimum Prep:
Casting Cap:
Valid Spell Target: Self, ALL (see notes below)
Description: The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. However, it cannot heal nervous injuries, nor can it heal severe scars or bleeding wounds.
Example messaging: You gesture.

Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.
The tingling across your body diminishes as you feel the motes of energy fade away.



Notes

The Regenerate spell has a tiered effect depending on how much Primary Magic skill the Empath has.

  • Below 301 ranks of PM, Regenerate will only reduce wounds below damaging severity. In other words, it will not heal a bleeder level of "deep slashes" or worse.
  • At 301 ranks, Regenerate will start to work on nerve wounds and nerve scars.
  • At 401 ranks, you gain the ability to CAST ALL which will cause the spell to heal all wounds regardless of severity.