Post:Update to Glass Orbs - 08/10/2019 - 23:04: Difference between revisions
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(Created page with "{{Post |a=DR-KOROR |t=Update to Glass Orbs |d=08/10/2019 23:04 CDT |n=1679 |f=Discussions with DragonRealms Staff and Players \ Game Master and Official Announcements |p=Glass...") |
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|f=Discussions with DragonRealms Staff and Players \ Game Master and Official Announcements |
|f=Discussions with DragonRealms Staff and Players \ Game Master and Official Announcements |
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|p=Glass orbs and constructs have undergone a major revision. The main goal of these changes is to give more players a chance to use the items, as well as give players a distinct choice in whether they want to engage with a construct. |
|p=[[Item:tiny glass orb|Glass orbs]] and constructs have undergone a major revision. The main goal of these changes is to give more players a chance to use the items, as well as give players a distinct choice in whether they want to engage with a construct. |
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Mechanically, we've changed: |
Mechanically, we've changed: |
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* Glass orbs can now be used by all guilds. |
* Glass orbs can now be used by all guilds. |
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* The engagement logic has been reworked so that constructs will only advance on those engaged with themselves or their creator. |
* The engagement logic has been reworked so that constructs will only advance on those engaged with themselves or their creator. |
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* The glass shard and blood drain AoE effects will only hit targets that are engaged with the construct. |
* The glass shard and blood drain AoE effects will only hit targets that are engaged with the construct. |
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* The orbs are still necromantically powered, and guilds such as clerics, paladins, and empaths will have guild-related consequences to summoning one. |
* The orbs are still necromantically powered, and guilds such as [[clerics]], [[paladins]], and [[empaths]] will have guild-related consequences to summoning one. |
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* Constructs will not last more than 15 minutes. |
* Constructs will not last more than 15 minutes. |
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* There is now a 24-hour cooldown to use another construct. |
* There is now a 24-hour cooldown to use another construct. |
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* Note, we haven't changed social outrage or crimes generated from using these in a justice zone. |
* Note, we haven't changed [[Outrage#Social Outrage|social outrage]] or crimes generated from using these in a justice zone. |
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From a Policy perspective: |
From a Policy perspective: |
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Upgrades to the constructs include: |
Upgrades to the constructs include: |
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* Constructs are based on the creator's circle (no longer TM skill). Necromancers summon stronger constructs than other guilds at the same circle. |
* Constructs are based on the creator's circle (no longer TM skill). [[Necromancers]] summon stronger constructs than other guilds at the same circle. |
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* We added the ability to THROW them at a target, spawning the construct at melee. |
* We added the ability to {{com|THROW}} them at a target, spawning the construct at melee. |
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* Breaking a glass orb no longer causes heavy stun and vitality damage. Throwing an orb does have that downside. |
* Breaking a glass orb no longer causes heavy stun and vitality damage. Throwing an orb does have that downside. |
Revision as of 19:32, 11 August 2019
Update to Glass Orbs · on 08/10/2019 23:04 CDT | 1679 |
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Glass orbs and constructs have undergone a major revision. The main goal of these changes is to give more players a chance to use the items, as well as give players a distinct choice in whether they want to engage with a construct.
Mechanically, we've changed:
From a Policy perspective:
Upgrades to the constructs include:
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This message was originally posted in Discussions with DragonRealms Staff and Players \ Game Master and Official Announcements, by DR-KOROR on the play.net forums. |