Post:Power Perception Question/Suggestion for M3.0 - 09/28/2011 - 18:57: Difference between revisions
Jump to navigation
Jump to search
(Created page with '{{Post |a=DR-ARMIFER |t=Re: Power Perception Question/Suggestion for M3.0 |d=09/28/2011 06:57 PM CDT |n=1494 |f=Abilities, Skills and Magic \ Magic - Suggestions, Discussions and…') |
m (1 revision) |
(No difference)
|
Latest revision as of 21:13, 11 May 2014
Re: Power Perception Question/Suggestion for M3.0 · on 09/28/2011 06:57 PM CDT | 1494 |
---|---|
The mechanics of what Sorcery is changes every time someone asks me. This might not be a bad thing.
And yes: Low Sorcery, Lay Necromancy, Feral Energy, and the High Sorceries (Antinomic, Hylomorphic, Teleologic) all will require and train the Sorcery skill rather than a PM. "High Necromancies" (Necromancer Guild spellbooks) are the glaring exception, and will rely on the Necro PM instead of Sorcery. | |
This message was originally posted in Abilities, Skills and Magic \ Magic - Suggestions, Discussions and Thoughts, by DR-ARMIFER on the play.net forums. |