Logging

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The logging or lumberjack system is used to produce wood for engineering and other crafts.

Currently this system is only LIVE in DR TEST.

Locations

Grove Location Tree Types
NTR Wilderness Zoluren
Haven Castle Riverhaven
Seordav Telga Ker'Leor
Gallows Woods Ker'Leor
Dragon's Spine Dragon's Spine
North Road, Beech Grove Leth Deriel
Mistwood Forest road Mistwood Forest
Mistwood Forest road Mistwood Forest
Mistwood Forest trail Mistwood Forest
Mistwood Forest Mistwood Forest
Obsidian Pass Obsidian Pass
Wyvern Forest Wyvern Forest
Whistling Woods Whistling Woods
Wylder Spring Wylder Spring
Wyvern Wood Wyvern Wood
Darkling Wood Darkling Wood
The Gash The Gash
Also: See Category:Groves.

Tools

  • Axes: Any weapon with the noun "axe" should be usable to fell trees.

Basics

Survey the Grove

The first step to logging is to find an appropriate area and WATCH to determine what trees can be found there.

WATCHing will also allow seeing how much material is left to be logged in a given room.


BUGS

Please use this space to document any logging system bugs. This is not an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. To report a bug, please ASSIST or use the BUG command in-game, or post on the appropriate DR message board. When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed.



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Additional Information