Item:Polished muracite eyelash viper twined around a bricklebranch stick: Difference between revisions

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You recognize that the viper is a spellcasting device. The viper will produce a magical effect under its own power if properly triggered, leaving your own talent out of the equation. Tales of humble heros producing spectacular magic because of a trinket find their anchor in reality here. There are few limits on the size or shape of spellcasting devices. Wands, rattles, staves and charms are common, but masterful enchanters have used pebbles or even dried flowers as the device's physical vessel. Most spellcasting devices contain a core of specially treated cambrinth to house the enchantment's charge, but a free-standing charge -- magical energy that simply hangs within its spell pattern -- is possible, at the cost of longevity.

While the viper takes no spellcasting skill to work, invoking it is not effortless. Spellcasting devices require, at the very least, elaborate gesturing to function (a safety mechanism). Complex magic requires suitably complex perparations, often related to the realm of magic being used. It is not rare for a device to be keyed to the invoker's pulse, emotional state, bodily stance, surface thoughts or even prayfulness. The mixture of knowledge and discipline required to invoke these devices off hand demands practice.

You figure the simplest way to describe how to trigger it is "pointing it at your target, shaking it at your target, waving it at your target or invoking it."

Typo bug submitted 3/20/2021

Revision as of 13:45, 20 March 2021


polished muracite eyelash viper twined around a bricklebranch stick
Look: Bright green scales, for which the snake is named, softly frame its viperscale alexandrite eyes and accent the gem's blue-green color.
Weight: 5 stones
Metal: Unknown
Appraised Cost: 162,500 Kronars130,000 Lirums <br />117,260 Dokoras <br />162.5 LTBpoints <br />162.5 Tickets <br />162.5 Scrips <br />
Properties:
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Droughtman's Challenge 444/End loot, Droughtman's Challenge 441/End loot, Droughtman's Challenge 437/End loot, Droughtman's Challenge 433/End loot, Droughtman's Challenge 430/End loot

You recognize that the viper is a spellcasting device. The viper will produce a magical effect under its own power if properly triggered, leaving your own talent out of the equation. Tales of humble heros producing spectacular magic because of a trinket find their anchor in reality here. There are few limits on the size or shape of spellcasting devices. Wands, rattles, staves and charms are common, but masterful enchanters have used pebbles or even dried flowers as the device's physical vessel. Most spellcasting devices contain a core of specially treated cambrinth to house the enchantment's charge, but a free-standing charge -- magical energy that simply hangs within its spell pattern -- is possible, at the cost of longevity.

While the viper takes no spellcasting skill to work, invoking it is not effortless. Spellcasting devices require, at the very least, elaborate gesturing to function (a safety mechanism). Complex magic requires suitably complex perparations, often related to the realm of magic being used. It is not rare for a device to be keyed to the invoker's pulse, emotional state, bodily stance, surface thoughts or even prayfulness. The mixture of knowledge and discipline required to invoke these devices off hand demands practice.

You figure the simplest way to describe how to trigger it is "pointing it at your target, shaking it at your target, waving it at your target or invoking it."

Typo bug submitted 3/20/2021