Item:Jewelry pest: Difference between revisions

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===Study===
The <jewelry> possesses an unusual Life magic enchantment that straddles the line between conventional Empath and Ranger magic specialties. The magically relevant piece of the jewelery is the moon coral, which contains the vital energy and essence of a venomous creature. By invoking the trinket, its owner can magically summon (or construct, the difference in this case borders on academic) the creature to do a limited number of services.

If the trinket is POINTed or WAVEd at someone while the creature is summoned, it will spit up acidic or venomous liquid respectively. The creature's capacity to hit a moving target is analogous to its summoner's general skill at missile weapons. It can spit up both liquids once each per hour.

However, if the trinket is PUSHed instead the creature will imbue its summoner with a form of vampiric venom. Similiar in function to weapon enchantments of the same name, this will allow the occasional attack with a weapon (or unarmed attack) to siphon off an additional bit of vital energy from the victim. This venom remains active for 15 roisaen and can be safely imbued in the summoner once every four hours.

And, of course, the summoner may INVOKE the trinket as often as they like, to summon or dismiss the creature. While not functionally useful by itself, it may be regarded as cute.

===Focus===
The <metal> <jewelry> has a definite magical pattern.<br/>
You recognize it as a manifestation of Life magic.<br/>
The pattern is rather unusual, somewhat reminiscent of a Lunar summoning spell more than a normal Life enchantment. It uses the material at the center of the trinket to store the life force of a simple creature, and then reconstitutes or, grimly, deconstructs it on demand. The ethicalness of the enchantment aside, it neatly sidesteps the absolute prohibition that Life magic cannot create life out of nothing.<br/>
You believe you would learn more about its exact function by studying it.

Revision as of 22:05, 1 November 2023


<style> <metal> <jewelry> <accent> an aldamalm <decoration>
Look: You see nothing unusual.
Weight: 5 stones
Metal: Yes
Appraised Cost: 187,500 Kronars150,000 Lirums <br />135,300 Dokoras <br />187.5 LTBpoints <br />187.5 Tickets <br />187.5 Scrips <br />
Properties: This is jewelry.
  • This item has more than normal or unusual verbs.
  • This item is magical.
  • This item is worn in the generic or ear or head or nose or neck or upper arm or wrist or finger or ankle slot.
Sources: Source is Mishli, Hollow Eve Festival 447

Study

The <jewelry> possesses an unusual Life magic enchantment that straddles the line between conventional Empath and Ranger magic specialties. The magically relevant piece of the jewelery is the moon coral, which contains the vital energy and essence of a venomous creature. By invoking the trinket, its owner can magically summon (or construct, the difference in this case borders on academic) the creature to do a limited number of services.

If the trinket is POINTed or WAVEd at someone while the creature is summoned, it will spit up acidic or venomous liquid respectively. The creature's capacity to hit a moving target is analogous to its summoner's general skill at missile weapons. It can spit up both liquids once each per hour.

However, if the trinket is PUSHed instead the creature will imbue its summoner with a form of vampiric venom. Similiar in function to weapon enchantments of the same name, this will allow the occasional attack with a weapon (or unarmed attack) to siphon off an additional bit of vital energy from the victim. This venom remains active for 15 roisaen and can be safely imbued in the summoner once every four hours.

And, of course, the summoner may INVOKE the trinket as often as they like, to summon or dismiss the creature. While not functionally useful by itself, it may be regarded as cute.

Focus

The <metal> <jewelry> has a definite magical pattern.
You recognize it as a manifestation of Life magic.
The pattern is rather unusual, somewhat reminiscent of a Lunar summoning spell more than a normal Life enchantment. It uses the material at the center of the trinket to store the life force of a simple creature, and then reconstitutes or, grimly, deconstructs it on demand. The ethicalness of the enchantment aside, it neatly sidesteps the absolute prohibition that Life magic cannot create life out of nothing.
You believe you would learn more about its exact function by studying it.