Hydra Hex: Difference between revisions

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|name=Hydra Hex
|name=Hydra Hex
|abbrev=hyh
|abbrev=hyh
|minprep=10
|validtarget=PC, creatures
|validtarget=PC, creatures
|guild=Cleric
|guild=Cleric

Revision as of 20:16, 19 February 2013


Cleric thumb.jpgCleric Guild


Hydra Hex Cyclic spell
Abbreviation: HYH
Prerequisites: Circle 50 and Uncurse
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard, cyclic / debilitation, area of effect
Difficulty: esoteric
Prep (min/max): 10 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Indefinite
Pulse Timing: Unknown
Justice: Unknown
Corruption: Unknown
Description: Like its namesake, one of Harawep's progeny, this spell asserts a tenacious and many-headed presence. By itself, it is nothing more than a barren blueprint of an incredibly complex matrix. When threaded with the right spell, however, its power will spread upon all those around the Cleric. Currently, Hydra Hex will work in conjunction with the Uncurse, Malediction and Curse of Zachriedek spells.
Effect: Unknown
Example Messaging: You gesture.

Swirls of malefic darkness gather in loose proximity to your body, dangling like dead ivy in the air.

Devices/Tattoos: No devices or tattoos documented.

AoE version of Malediction, CoZ, or Uncurse.