House of the Revenant Fang 437/Raffle

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< House of the Revenant Fang 437
Revision as of 19:51, 15 June 2021 by TRAIGA (talk | contribs) (Moved raffle details to own page so it's clear on items' 'source' property they're from a raffle, not the end loot shops)
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Dispenser Rules

Raffle Details
You can SHOP and purchase an origami "ticket" from any dispenser. The ticket's noun is aligned to the grand prize from that dispenser. You can purchase as many tickets as you wish from all dispensers during the course of the event. Each ticket purchased will increase your odds of winning that dispenser's random draw.

Toward the end of the event, all dispenser ticket sales will stop. After that, TWO winners will be selected from EACH dispenser and they will BOTH win a copy of the grand prize. Winner 1 and Winner 2 will be selected in the following manner:

Winner 1 will be the player with the highest individual ticket total from that dispenser. In the case of a tie, there will be a random drawing for just those individuals. Winner 1's tickets will then be removed from the pool.

Winner 2 will be drawn at random from the entire remaining pool of tickets purchased from that dispenser. You do not need to be present or even logged in at the time of this drawing to be selected as Winner 2.

If you do not win a grand prize from an individual dispenser, then all of your tickets purchased from that dispenser will instead count toward a memory orb prize which will gain 25% drain per ticket you purchased. This singular memory orb prize is created based on all tickets purchased across all dispensers from this event, excluding any dispenser you win a grand prize from.

Examples:

  • 1 ticket = 25%; 1 use at 25% drain
  • 2 tickets = 50%; 1 use at 50% drain
  • 3 tickets = 75%; 1 use at 75% drain
  • 4 tickets = 100%; 1 use at 100% drain
  • 5 tickets = 125%; 1 use at 100% drain and 1 use 25% drain
  • 14 tickets = 350%; 3 uses at 100% drain and 1 use at 50% drain
  • 52 tickets = 1300%; 13 uses at 100% drain
  • 143 tickets = 3575%; 35 uses at 100% drain and 1 use at 75% drain

The memory orb can be activated to immediately drain field experience into ranks. The orb will always try to drain 100% when activated, and it will not be destroyed until the balance is completely used up. There is a 100-minute cooldown between using 100% drain across any combination of memory orbs. The orb will be unaligned at first, and you can TURN it to a specific skill of your choosing before its first use. After you select the skill for the orb it will remain aligned to that skill and cannot be changed again.

The memory orb prize can be retrieved using the CLAIM MEMORYORB command, which will be set up and available within 24 hours of the grand prize drawings. We will post here again when the updated CLAIM MEMORYORB is available after the event.

You can read the ledger on each dispenser throughout the event to see current ticket totals for that dispenser.

Raffle Dispensers

On the custom stacker dispenser
Item Price Done
origami stacker 5   No
At the end of Revenant Fang, the highest ticket total and a single random draw will determine two winners for a [custom stacker voucher]. All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers. The orb can be set to any given skill one time after delivery and then remains set to that skill. You can read the ledger on this dispenser to see current ticket totals.
On the ghost armor dispenser
Item Price Done
origami armor 5   No
At the end of Revenant Fang, the highest ticket total and a single random draw will determine two winners for a [ghost armor set]. All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers. The orb can be set to any given skill one time after delivery and then remains set to that skill. You can read the ledger on this dispenser to see current ticket totals.


On the custom flare weapon dispenser
Item Price Done
origami weapon 5   No
At the end of Revenant Fang, the highest ticket total and a single random draw will determine two winners for a [custom weapon voucher]. All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers. The orb can be set to any given skill one time after delivery and then remains set to that skill. You can read the ledger on this dispenser to see current ticket totals.

Raffle Winners

Prime Platinum The Fallen
Highest
Total
Random
Draw
Highest
Total
Random
Draw
Highest
Total
Random
Draw
Custom Stacker Voucher Harzu (200) Lagu Uzmam (15) Uzmam
Ghost Armor Set Aeliy (358) Aeliy Uzmam (20) Uzmam
Custom Weapon Voucher Voranos (1000) Voranos Hok (225) Drush