Halt: Difference between revisions

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Does not cause first-strike penalties to Paladins.

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Revision as of 12:01, 18 February 2015


Paladin thumb.jpgPaladin Guild


Halt
Abbreviation: -
Prerequisites: Stun Foe
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 0 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, immobilizes target
Example Messaging: You gesture.

You stare intently at <Target>, stopping <him/her/it> in <his/her/its> tracks with your gaze.

Contest Type: magic / fortitude
Devices/Tattoos: Faceted onyx inkpot, Thick scroll

Does not cause first-strike penalties to Paladins.


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